Chem Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Spice Merchant uniform. His black hair is lengthy. This gold eyed northerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chem took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Persistence. Flaws: Disease. Bonds: Job, Poor, Nature. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Gnome, Terran, Goblin
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp. Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (50 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (1000 gp). 1 Medium magic item.
Quick Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy lavender fur. She wears a pastel cloak and cross-gartered blue stockings. She has a hunchback. She sports a flattop fur cut. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Quick was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Quick's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Quick and her spouse have recently divorced.
Motivation: She has money and likes to spend it.
Ideals: Logical, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork studded leather.
Sheggen Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: He got into the Fortune-teller business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. 4 Thunderstones. 1 Everburning torch.
Urshar Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting clothing which further accentuates her frame. She wears a small hat to cover her moderate length white hair. Her brown eyes peer out from beneath her small grey hat.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invites people to come help in her community garden.
History: Born to a pair of adventurers, Urshar grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Ribbles Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: Born to a pair of adventurers, Ribbles grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 12)
Armor Class 12
Hit Points 77 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Celestial, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Sard (80 gp). Aquamarine (700 gp). Black pearl (700 gp). Star rose quartz (80 gp). Rich purple corundum (1000 gp). Chrysoprase (80 gp). Chalcedony (80 gp). Silver pearl (80 gp). Chrysoprase (80 gp). Tiger eye turquoise (16 gp).
Radomir Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red small hat and red clothes. With bright auburn hair and a scraggly beard. His eyes are brown and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Radomir took refuge in the large cave and found the beat up halberd and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He has a crush on the local Carter; and wants a kiss
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Actor
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Pink pearl (110 gp). 1 Minor magic item.
Mijira Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears baggy black pantaloons and a brown scarf. Her crest is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Entrepeneur. Flaws: Insane, Emotional, Ugly. Bonds: Rich. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 64 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1600 gp. Zircon (30 gp). Red spinel (130 gp). Carnelian (30 gp). Sardonyx (30 gp). Rock crystal (30 gp). Obsidian (4 gp). White pearl (130 gp). Aquamarine (800 gp).
Yvonne Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her hazel eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Slave, Rich. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (150 gp). 1 Masterwork Thieves’ tools.
Whurdred Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears dark leathers with embroidery. She has moderate length black hair. She wears an eyepatch.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born at the edge of vast mountains. Whurdred was born on a far southern mountains where she grew up under the tutelage of her father, an expert Carter. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and to end her boredom
Flaws: Ugly, Mundane, Fearful. Bonds: Nature, Immigrant. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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