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NPC Generator

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Advanced [show]


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Oskar grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Oskar Foamtankard, Male Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 5000 cp.


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. His fur, while still mostly gray, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He has achieved small success as a Fletcher.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Gifted, Logical. Bonds: Job, Mentor, Adventurer. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Warlock 5
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henk Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His brown hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: Born in the north to a Sailor, Henk learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Henk Morley, Male Half-Orc Aristocrat 6
Medium (5'11") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)14 (+2) 13 (+1)8 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Naivara Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Spy. She has a slight overbite and is overall scrawny. She has slicked back chestnut hair. This green eyed westerner is not easily forgotten.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a crush on the local Bricklayer; and wants a kiss

Ideals: Logical. Flaws: Sensitive, Disease. Bonds: Rich, Has a crush. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Naivara Hanali, Female Half-Elf Bard 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)5 (-3)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. White pearl (60 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jheri Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered greataxe and tarnished morningstar as well. Her black crest is braided into rings. She has a dull look in her red eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Bonds: Poor, Guardian, Adventurer, Religious. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jheri Umbyrphrael, Female Dragonborn Fighter 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp. Star rose quartz (40 gp). Pink pearl (110 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Rosamund Lindsey, Female Human [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Rosamund lived on a farm with her father, near the main road leading to a nearby town. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her absent father

Ideals: Fighting. Flaws: Forgetful, Insane. Bonds: Attractive, Family, Job. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rosamund Lindsey, Female Human Druid 7
Medium (4'7") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)7 (-2) 13 (+1)11 (+0)
Skills Nature +1, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He has wavy brown fur. He has a dull look in his yellow eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Secretive, Antagonistic, Mundane. Bonds: Job. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sun On the Mountaintop, Male Tabaxi Commoner 7
Medium (6'2") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Giant, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 10000 cp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).


Social Check DCs


Merihim Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized opal on his right hand. His blue hair is lengthy. His eyes are likewise black.

Personality: Merihim wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Fighting, Disciplined, Joker. Bonds: Rich, Job, Adventurer. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Merihim Wit, Male Tiefling Expert 9
Medium (5'3") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 7 (-2)18 (+4)
Skills Acrobatics +2, History +5
Senses Passive Perception 8
Languages Common, Celestial, Terran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5

Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his black fur up. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Priest.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Extrovert, Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Flask Grass, Male Tabaxi Rogue 4
Medium (6'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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