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NPC Generator

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Advanced [show]


Thea Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to her, and she is able to talk to them.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Persistence, Gifted. Bonds: Attractive, Poor, Family. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Thea Goldfound, Female Halfling Ranger 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Giant, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Blue star sapphire (400 gp). Jet (150 gp). Blue sapphire (400 gp).


Social Check DCs


Oriel Mystralath, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She wears violet leather gloves, a violet jacket, and tight pants. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Oriel Mystralath, Female Half-Elf Rogue 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Jet (150 gp).


Social Check DCs


Shane Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears bulky yellow painted plate armor, he is not a threatening figure. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and an old rival family wants him found

Ideals: Passionate. Flaws: Selfish. Bonds: Mentor, Rich, Family. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Shane Feeny, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: Black pearl (1500 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright black hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Terse. Bonds: Adventurer, Attractive, Religious. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Sindri Ironhide, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Amethyst (160 gp). Jade (160 gp). Carnelian (30 gp). Deep blue spinel (400 gp).


Social Check DCs


Fivin Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He wears a feathered hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Fivin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Fivin Ariessus, Male Elf Sorcerer 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2500 sp.


Social Check DCs


Enna Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a long, blue, dusty cloak. She wears a broad hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: Money/treasure; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Gifted. Bonds: Attractive, Job, Religious, Rich, Adventurer. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Enna Hanali, Female Elf Aristocrat 4
Medium (5'4") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Half-Plate. 1 Buckler.


Social Check DCs


Sybil Kensley, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is matted, messy, and big. Her eyes are likewise blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of southern immigrants she idolized her father. Her father had invested heavily in several trade routes and wanted her to inherit them. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Sybil never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, In love, Adventurer. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Sybil Kensley, Female Human Rogue 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Grai Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many black ritualistic tattoos. She wears a simple white robe with black stripes complete with hood. She keeps her long red hair kept up in a rat tail. Her green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Grai isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Grai was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She wants revenge against drow; and a deep hatred of drow

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Rich, Enemies. Occupation: Merchant

Voice: French accent

Attributes [hide]

Grai Ramsey, Female Half-Orc Fighter 17
Medium (5'3") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 72 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Deception +7, History +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4

Possessions: 1800 pp. Azurite (10 gp). Golden yellow topaz (600 gp). Jade (120 gp). Malachite (10 gp). Blue quartz (10 gp). Iolite (50 gp). Obsidian (10 gp). Rock crystal (50 gp). Red garnet (120 gp). Star rose quartz (50 gp).


Social Check DCs


Koeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has always had a great fascination with Tiefling culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Ploughman, but he was a colossal failure. He struck the Mortician job and began his own company from there.

Motivation: Expand his business.

Ideals: Gifted, Artistic. Flaws: Ugly, Racist. Bonds: Job. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Koeth Floshem, Male Elf Sorcerer 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 10 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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