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NPC Generator

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Advanced [show]


Cumpen Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing tan shirts, loose pants, and blazers most of the time. She keeps her red hair in a pixie cut. Her eyes are a pleasant gray.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cumpen was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother

Ideals: Joker, Optimist. Bonds: Attractive, Family. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Cumpen Humplebumple, Female Gnome Adept 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp.


Social Check DCs


Dimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.

History: Born in the west his family was never financially stable. Dimble was born on a far western forest where he grew up under the tutelage of his mother, an expert Miller. He now spends his time doing works of charity.

Motivation: To clean up the streets; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Dimble Bafflestone, Male Gnome Cleric 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 17 (+3)9 (-1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Marastyr Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a brown suit, pastel shirt, and brown tie. She has no hair. Her brown eyes are passionate and lively.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, PTSD. Bonds: Job, Immigrant, Rich. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Marastyr Brawnanvil, Female Dwarf Rogue 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 13 (+1)5 (-3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nija Temerity, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman wears a robe, a symbol of her god around her neck, and a kukri on her belt. Her clothes are grease stained in places. She keeps her long blue hair kept up in a rat tail. She has a dull look in her gold eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with a lost civilization.

History: The child of southern immigrants she idolized her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Nija Temerity, Female Tiefling Wizard 17
Medium (6'0") Tiefling, Chaotic Good (CR 17)
Armor Class 11
Hit Points 70 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)17 (+3) 13 (+1)17 (+3)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Celestial
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1744444443

Possessions: 7000 gp. Golden yellow topaz (1400 gp). Black pearl (1400 gp). Smoky quartz (80 gp). Peridot (80 gp). Jet (140 gp). Alexandrite (1400 gp). Malachite (16 gp). Obsidian (16 gp). Fire opal (700 gp). Pink pearl (140 gp). Malachite (16 gp). Jade (140 gp). Tiger eye turquoise (16 gp). Rose (80 gp). Black pearl (1400 gp). Black star sapphire (700 gp). Blue star sapphire (700 gp). Coral (140 gp). Star ruby (700 gp). Smoky quartz (80 gp). 1 Medium magic item.


Social Check DCs


Burgell Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He has wavy silver hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Burgell Munggen, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Akmen Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing colorful clothing, dressed as a Merchant. Beneath his clothing is a huge mess of scar tissue. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Job, Poor, Family. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Akmen Luck, Male Tiefling Barbarian 7
Medium (5'0") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 14 (+2)14 (+2)
Skills Arcana +7, Athletics +5
Senses Passive Perception 12
Languages Common, Draconic, Auran, Abyssal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 1100 gp.


Social Check DCs


Moon Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in pastel turtlenecks beneath a red coat with yellow slacks. He has dyed his greying brown fur a little too much giving a sharp brown color. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Moon was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Nature, Military. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Moon Of Ebony, Male Tabaxi Fighter 7
Medium (5'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1200 gp. Aquamarine (900 gp). Deep blue spinel (900 gp). Obsidian (8 gp). Aquamarine (900 gp).


Social Check DCs


Bernard Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He wears his blonde hair up. He has blue eyes and a brown hat with a pastel feather.

Personality: Calm and collected, he is a well trained Guard. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shortspear use. He became a Guard soon after.

Motivation: Wishes to resurrect an old love; and many brigands want him driven away

Ideals: Fighting. Bonds: Job, Adventurer, Enemies, In love. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Reid, Male Human Warrior 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 160 pp. Lapis lazuli (9 gp).


Social Check DCs


Shedinn Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. He has a dull look in his gold eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Shedinn Raghthroknaar, Male Dragonborn Warlock 8
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1300 gp. Star ruby (700 gp). Pink pearl (70 gp). Onyx (70 gp). Iolite (70 gp). Rhodochrosite (12 gp). Rock crystal (70 gp).


Social Check DCs

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