Audhild Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an entirely brown suit with blue socks and a vest with buckled shoes. She sports brown long hair. Her fierce amber eyes like to dwell on things.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Fearful, Disease, Insane. Bonds: Adventurer. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Erky Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.
Motivation: He is greedy.
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bookbinder
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Skirt Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears many layers of old clothing at all times. Her yellow fur is lengthy. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great joy in being the best Marshal in town.
History: Skirt hails from a village terrorized by brigands. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Skirt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skirt. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies, Criminal record. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Finely wrought small gold bracelet (80 gp).
Salanop Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears blue leather gloves, a blue jacket, and tight pants. She sports a flattop hair cut. Her eyes are brown.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She believes the world needs to unite to get rid of illithids once and for all.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Bellfounder.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Religious, Job. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 2 Holy water. 1 Smokesticks. 4 Alchemist’s fire.
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Adrik never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Shy. Bonds: Slave, In love, Adventurer. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 14 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Good lock.
Fargrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and tan handkerchief worn on his left side. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the east. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Athletic, Optimist, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Coral (140 gp).
Mantus Mute, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His hair is greying and his face has many wrinkles. He has a dull look in his silver eyes.
Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Gifted, Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Eiravel Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear yellow clothing when he does not wear armor. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eiravel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is able to make almost anything out of random pieces of junk.
History: He got into the Layabout business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Layabout like his mother before him.
Motivation: Further expansion of business.
Ideals: Artistic, Gifted. Flaws: Insane, PTSD. Bonds: Attractive, Job. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. Deep blue spinel (900 gp). White pearl (120 gp). Sardonyx (70 gp). Aquamarine (900 gp).
Bundrigo Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears white painted combat armor at almost all times. He has dyed his greying white hair a little too much giving a sharp white color. His hazel unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the east, but his parents moved at a very young age to the south. Bundrigo was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Navigator. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and to clean up the streets
Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
