Shamash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean black cloak covering his clean studded leather. His crest is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Shamash was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He struck the Barkeep job and began his own company from there.
Motivation: Retire the richest man in the east; and to be a server again
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: Lapis lazuli (13 gp). Red garnet (50 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wiggens Offund, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly auburn, has prominent grey streaks. He wears an eyepatch.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and to settle down with his crush
Flaws: Ugly, Fearful. Bonds: Rich, In love, Has a crush. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 120 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 20 (+5) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Terran, Celestial, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears green cloth garments or leather armor, and is pretty ugly. He has wavy rusty crest. His eyes are red and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Emotional, Disease. Bonds: Rich. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 500 gp. Moss agate (13 gp). Iolite (60 gp). Carnelian (60 gp). Aquamarine (1100 gp). 1 Minor magic item.
Krimmon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries flails. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Krimmon's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Optimist. Bonds: Attractive, Rich, Criminal record. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp.
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey feathered hat and grey clothes. Her white hair is cut jaggedly and amateurishly. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Therlin was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Religious. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp.
Beatrice Denholm, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is long and brown with streaks of silver, and is pulled back with small brown clips. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a crush on the local Brewer; and she's attracted to the pc
Ideals: Persistence, Philantrophist, Logical. Bonds: Attractive, Immigrant, Has a crush. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1
Possessions: 170 pp. Lapis lazuli (8 gp). Freshwater pearl (8 gp). Onyx (20 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brass crest. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His deerstalker hat is riddled with cuts and holes. His eyes are red.
Personality: Eccentric and domineering, Mozikth will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: He was born in the south, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Hematite (15 gp). Aquamarine (500 gp). Blue quartz (15 gp).
William Badger, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He keeps his long golden hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a desert tribe. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Bune Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, constantly wearing a green suit, brown shirt, and white tie, and a wedding ring on her right hand. She wears her purple hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not trust anyone and sleeps with one eye open.
History: She was born in the south. Bune was born on a far southern island where she grew up under the tutelage of her father, an expert Jeweler. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: In love, Immigrant. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 97 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 8000 gp. Banded agate (16 gp). Bloodstone (70 gp). Violet garnet (200 gp). Sard (70 gp). Malachite (16 gp). Coral (50 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, mike richard, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
