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NPC Generator

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Advanced [show]


Blossom Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a long chestnut ponytail with little hanging trinkets. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is frequently practicing swordplay.

History: Blossom was born with her mother's beautiful face. Her mother was a soldier and died while she was still young. Blossom was left her mother's suit of armor and trained in its use and care. She's since become an addict/alcoholic.

Motivation: She loathes her own lifestyle; and she wants to get laid

Flaws: Depressed, Addict. Bonds: Military, Attractive, Has a crush. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Blossom Littlefoot, Female Halfling Fighter 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. Red garnet (90 gp). Tiger eye turquoise (7 gp). White pearl (90 gp). Rock crystal (70 gp). 1 Banded mail. 1 Breastplate. 1 Full Plate. 1 Masterwork Light steel shield.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Impeccable, Persistence. Bonds: Rich. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Duergath Glanhig, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Nurkara Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing the road beaten gear of a warrior. She wears a colorful flower in her black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Hunter

Voice: French accent

Attributes [hide]

Nurkara Torunn, Female Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Dariff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of clubs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her long black hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: The child of southern immigrants she idolized her father. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Some 2 years later her spouse died after the birth of her son. Heartbroken, Dariff never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Many goblins want her driven away; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, In love, Enemies. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Dariff Thrahak, Female Dwarf Commoner 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 64 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Persuasion +4, Religion +7
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 36000 sp. Aquamarine (600 gp). Star rose quartz (50 gp). Rhodochrosite (4 gp). Banded agate (4 gp). Moss agate (4 gp). Silver pearl (50 gp). Blue star sapphire (600 gp). Hematite (4 gp).


Social Check DCs


Verin Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears black trousers with pastel and brown striped suspenders. She wears various colorful collared shirts. Her brown hair is slicked back into a classic pompadour. Her eyes are a pleasant white.

Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Verin was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Her necromantic abilities were realized during a raid on her village. She has dedicated herself to building a better world.

Motivation: She's looking for her big break; and wants to work out more often

Ideals: Athletic, Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Verin Sympathy, Female Tiefling Cleric 8
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1100 gp. Violet garnet (500 gp). Amber (90 gp). Star rose quartz (50 gp). Moss agate (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with dancing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Cartwright mother left him crippled. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable, Artistic. Flaws: Disease, Insomniac. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Broce Fapplestamp, Male Gnome Cleric 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.


Social Check DCs


Shedinn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His long rusty crest is drawn into a two foot long braid. His ears are large.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: Born in the west to a Bather, Shedinn learned a great deal about his mother's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Shedinn Orexijandilin, Male Dragonborn Cleric 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1800 sp.


Social Check DCs


Silent Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His lavender fur is still thick. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, In love. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Silent Candle, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 10 (+0)15 (+2)
Skills History +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. Her hair is short and white. Her gray unseeing eyes seem to look past you.

Personality: She is almost excessively polite to everyone, even when angry. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To reunite with her absent father.

Ideals: Entrepeneur. Flaws: Disease, Shy, Impulsive. Bonds: Family. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Veloptima Sympony, Female Gnome Adept 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 9 (-1)11 (+0)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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