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NPC Generator

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Advanced [show]


Two Llamas Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His fur is red and curly. His amber unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Two Llamas reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Attractive, Rich, Military. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Two Llamas Of Ivory, Male Tabaxi Cleric 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)4 (-3)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Golden yellow topaz (600 gp). 1 Breastplate.


Social Check DCs


Felosial Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman usually wears her yellow robe and has her bastard sword always slung over her shoulder. Her clothes are grease stained in places. She has no hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Felosial will drive conversation. Flattery will make her almost putty in your hands.

History: She was born in the north, but her parents moved at a very young age to the east. Felosial was born on a far northern desert where she grew up under the tutelage of her mother, an expert Hunter. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Felosial Dalanthan, Female Half-Elf Rogue 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Holg Rowley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his chestnut hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Holg Rowley, Male Half-Orc Commoner 5
Medium (6'4") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)6 (-2) 8 (-1)9 (-1)
Skills Medicine +2, Performance +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Deep green spinel (80 gp).


Social Check DCs


Anthony Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He wears his white hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: He was born at the edge of vast desert. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Attractive, Nature, Family. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Anthony Shipley, Male Human Expert 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Chalcedony (20 gp).


Social Check DCs


Gynnie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears baggy white pantaloons and a black scarf. Her hair is long and white with streaks of auburn, and is pulled back with small white clips. Her brown eyes have a joyful gleam in them most of the time.

Personality: Gynnie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gynnie took refuge in the old dungeon and found the beat up scythe and armor she uses now. She used her abilities to travel the world and help people.

Motivation: She feels threatened by others.

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Nature. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Gynnie Jamjar, Female Halfling Warrior 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)9 (-1) 5 (-3)17 (+3)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Eleanor Langdon, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears a faded coat and loose pants complete with small hat. She has slicked back brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is harsh and unforgiving.

History: Born in the west to a Cook, Eleanor learned a great deal about her father's area of expertise. She worked as a nervous Cook and found it very stressful. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found

Ideals: Disciplined. Flaws: Antagonistic, Secretive. Bonds: Job, Family. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Eleanor Langdon, Female Human Barbarian 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 12 (+1)9 (-1)
Skills Intimidation +2, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 80000 cp. 1 Minor magic item.


Social Check DCs


Darrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his black robe. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: Darrak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Some 5 years later his spouse died after the birth of his son. Heartbroken, Darrak never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Bonds: Family, Nature, In love, Criminal record. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Darrak Rumnaheim, Male Dwarf Ranger 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 98 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 200 pp. Iolite (70 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears violet cloth garments or leather armor, and is pretty ugly. He keeps his brown hair in a pixie cut. He has a dull look in his amber eyes.

Personality: He has always had a great fascination with Half-Elven culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of eastern immigrants he idolized his mother. Nim was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Scribe. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and half-elven compassion

Flaws: Ugly, Racist, Insane. Bonds: Criminal record, Immigrant. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Nim Mellerelel, Male Half-Elf Wizard 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Shadow Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Fisher uniform. She wears a wide-brimmed hat to hide her balding. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Shadow hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Fisher like her mother before her.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Shadow Thundercloud, Female Tabaxi Adept 3
Medium (4'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs

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