Quillathe Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her tied-back hair is golden. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Abrasive and pushy, she has a hard time making friends. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Quillathe was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quillathe decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Military. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Enna Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze, and is pretty ugly. She has slicked back silver hair. She has a dull look in her violet eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Enna was born in the east. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She's repulsed by the PC; and obtaining odd cultural halfling artifacts is her passion
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Pelt On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is beige and very short. She has green eyes and a pastel hat with a brown feather.
Personality: Pelt is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the north. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a hunter and was forced into it by her family
Ideals: Extrovert. Bonds: Rich, Immigrant, Family, Religious. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 240 gp. 1 Masterwork Common Melee.
Ghâm Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear black tank tops with violet pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Spy like his mother before him.
Motivation: He is currently in port desperately looking for someone to get him out; and dragonborn compassion
Ideals: Philantrophist. Flaws: Racist. Bonds: Slave, Adventurer, Job. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
William Kirby, Male Human [Permalink]
Personal [hide]
Description: A 6'0" western man, he wears many layers of old clothing at all times. His chestnut hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his brother
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Mentor, Family. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp.
Chad Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Apothecary business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Apothecary soon after.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Shy. Bonds: Criminal record, Job. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Drogo Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has wavy golden hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 13)
Armor Class 9
Hit Points 22 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). Gold music box (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ur-Masi Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy white suit. He has shaved his head bald. His eyes are likewise brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against illithids; and he is content
Ideals: Philantrophist. Flaws: Mundane, Fearful. Bonds: Attractive, Slave, Enemies. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 400 gp. Silver pearl (120 gp). 1 Minor magic item.
Spring Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His black fur is still thick. His copper eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Hedonist, Impulsive. Bonds: Rich. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
