Dworic Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a necromancer, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Optimist, Logical. Flaws: Fearful. Bonds: Mentor, In love. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 121 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Ignan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Jasper (60 gp). Amber (60 gp). Carnelian (60 gp). Carnelian (60 gp). Banded agate (14 gp). Aquamarine (1600 gp). Freshwater pearl (14 gp). Golden yellow topaz (1600 gp). Black star sapphire (400 gp). Iolite (60 gp). 1 Minor magic item.
Varis Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.
Motivation: He feels kind of lost in life; and money/treasure
Flaws: Antagonistic, Depressed. Bonds: Rich, Adventurer, Military, Job. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 500 gp. Bloodstone (50 gp). Azurite (13 gp). Red-brown spinel (100 gp).
Jade Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this woman has a large brown mantle and cape that has been intricately interwoven into her red robe. Her lavender fur has been sun bleached extensively. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She got into the Fortune-teller business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Jade never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Job, In love. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: Hematite (8 gp). Peridot (30 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears brown painted combat armor at almost all times. She is muscular with a powerful set of arms. Her gray fur is knotted and matted. Her fierce amber eyes like to dwell on things.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Aura was born with her mother's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She has a rivalry with the Church that dominates her actions; and half-elven compassion
Flaws: Racist. Bonds: Enemies, Attractive, Religious. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 7 (-2) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Half-Plate.
Trail Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying orange fur a little too much giving a sharp orange color. Her face is scarred and worn.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Trail is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Trail lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the east, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her brother
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 700 gp.
Gillyd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her hair is always cut to a buzz. Her green eyes are passionate and lively.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a small toy that she constantly fidgets with.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is content
Ideals: Logical. Flaws: Addict, Insane. Bonds: Guardian. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 89 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 2000 gp. Rose (50 gp). Eye agate (7 gp). Azurite (7 gp). Violet garnet (1100 gp). Pink pearl (140 gp). Golden yellow topaz (1100 gp). Lapis lazuli (7 gp). Chrysoprase (50 gp).
Jezean Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She wears rags and sports a simple walking cane. Her crest is short and gold. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She receives visions of the future at random moments
History: Jezean was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She left for the west, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Slave, Immigrant. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
Possessions: 1800 gp. Blue star sapphire (600 gp). Sard (30 gp). Malachite (8 gp). Fiery yellow corundum (600 gp). Peridot (30 gp). Rhodochrosite (8 gp).
Cecily Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears professional attire. Her auburn hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise hazel.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She also has developed a complete distrust of the Carter profession.
History: Born in the north to a Fortune-teller, Cecily learned a great deal about her father's area of expertise. Cecily liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She uses money and sex appeal to get what she needs; and she wants to get laid
Bonds: Attractive, Job, Nature, Has a crush, Rich. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 40 pp. Sard (60 gp).
Anverth Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Anverth will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Anverth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anverth's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Anverth and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 13)
Armor Class 10
Hit Points 32 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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