Anakis Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is renowned for her bright black dresses and hats. Her dark red hair is smooth and relatively long. She has a tattooed face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She takes great joy in being the best Miner in town.
History: She got into the Miner business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anakis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has comitted a past crime that haunts her to this day; and her religion dominates her actions
Ideals: Opinionated, Fighting. Bonds: Job, Criminal record, Religious. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1000 gp.
Varis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: In love, Slave, Rich. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Norûk Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the south, but his parents moved at a very young age to the west. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle; and to prove his worth to the world
Ideals: Optimist, Gifted. Flaws: Impulsive, Depressed. Bonds: Immigrant. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. Jade (140 gp). Brown-green garnet (140 gp). Lapis lazuli (13 gp). Violet garnet (1000 gp).
Myathethil Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is physically well-built. Her silver hair is long and unkept. She wears an eyepatch.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born into a rich family. A few years later when the west was not economically sound they moved to her current location. Since then, she has sought to make the best of life.
Motivation: She is greedy.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, In love, Immigrant. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Vonana Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is heavily combed to the right. She is baby faced.
Personality: She dislikes all the random violence that takes place in the north. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has passion for adventuring and risk
Ideals: Pacifist, Gifted. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Lone On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her gray fur is kept up in a ponytail inside a top hat. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Lone was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered painting. She left for the south, certain she would find work there.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Enemies. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 2000 sp. A silver and pearl hairclip (90 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).
Werydd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a lot of dark rich colors, with gold accents. With bright black hair. Her eyes are blue and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born blind and as such lacked many opportunities for work. Werydd liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Actor and was forced into it by her family; and regain custody of her son
Flaws: Shy, Disease. Bonds: Attractive, Family, Nature. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 97 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 20 (+5) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 3000 sp.
Bertram Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Flaws: Impulsive, Disease. Bonds: Attractive, Poor, Family, Military. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 90000 cp. Fire opal (1600 gp). Fiery yellow corundum (1600 gp). Rhodochrosite (6 gp). Hematite (6 gp).
Mardnab Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a blue coat over a yellow low-cut shirt, and a top hat upon her head. Her auburn hair, when down, is lengthy. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now owns her own business.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
