Bertram Ryley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His head has been shaved. This blue eyed easterner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up axe and armor he uses now. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to protect his home
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Job, Nature. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Silver chalice with lapis lazuli gems (80 gp). Old masterpiece painting (2200 gp).
Hatae Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet shirt with thin grey vertical stripes and pastel pants. She has a slight overbite and is overall scrawny. Her hair is long and silver with streaks of golden, and is pulled back with small violet clips. Her blue eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Hatae enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: When she was but 8 years old her parents immigrated from the west. Hatae was born on a far western forest where she grew up under the tutelage of her mother, an expert Fortune-teller. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Shy, Hedonist. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Sapply Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. His black hair is heavily combed to the left. His brown eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Emotional. Bonds: Poor, Mentor, Religious. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 81 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 59 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Gnoll, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 3000 gp. Pink pearl (150 gp). Azurite (12 gp). Violet garnet (300 gp). Amber (150 gp).
Oda Reese, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing the road beaten gear of a warrior. Her hair is long and auburn with streaks of red, and is pulled back with small tan clips. Her eyes are gray and she is always smoking a pipe.
Personality: A deeply religious woman she believes everything happens for a reason. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Religious, Poor, Job. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Dara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she tends to wear a tan poncho over her likewise colored trousers and shirt. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a slaver, Dara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Dara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Philantrophist, Optimist. Bonds: Attractive, Mentor, Criminal record. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Katherine Enfield, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She usually wears her brown robe and has her sai always slung over her shoulder. Her white hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Katherine grew up listening to her mother's many stories. Like her mother and her brother before her, after school she went straight into learning to become a Locksmith. She then took over the family business and is one of the better Locksmith for hire.
Motivation: To reunite with her old friends.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (6 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate.
Mary Everly, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is brown and very short. She has gleaming, smiling blue eyes.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Human conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with her brother; and wishes to resurrect an old love
Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: In love, Family. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2300 sp.
Oriax Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his silver hair down. His red eyes are passionate and lively.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: The child of a Herbalist, who enjoyed hunting, Oriax was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Roofer.
Motivation: Expand his business.
Ideals: Entrepeneur, Athletic. Flaws: Selfish. Bonds: Job, Nature. Occupation: Roofer
Voice: French accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Hematite (5 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
