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NPC Generator

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Advanced [show]


Cairn Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time, and is pretty ugly. He sports a flattop hair cut. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cairn is combative with any and all who dare try his patience in the slightest.

History: He was born in a small forest village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Cairn Clever, Male Tiefling Bard 7
Medium (5'9") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'6" northern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a feathered hat to hide her balding. Her blue eyes peer out from beneath her feathered brown hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Cursed with vampirism at a very young age, Nimble has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture; and retire the richest woman in the north

Ideals: Entrepeneur, Joker. Flaws: Hedonist, Disease. Bonds: Military. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Nimble Treat, Female Tabaxi Warrior 6
Medium (5'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)10 (+0) 16 (+3)17 (+3)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Azurite (12 gp).


Social Check DCs


Edge Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, brown, dusty cloak, she is not a threatening figure. Her yellow fur is smooth and relatively long. Her eyes are blue.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Edge took refuge in the large cave and found the beat up warhammer and armor she uses now. She tends to her Fisher job now, and dutifully fulfills any obligations she has.

Motivation: To be a Tanner again; and wants to raise her children well

Ideals: Artistic, Entrepeneur. Bonds: Nature, Job, Family. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Edge Of Wine, Female Tabaxi Commoner 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Heather Bulsara, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, and carries sickles. Her hair is chestnut and curly. She tend to wears goggles to shield her eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in a small village she learned the ways of the warrior from her father. She dropped out of school to support her sick father, and resented it. She used her abilities to trick people and travel the world for free.

Motivation: She has money and likes to spend it; and marry her brother to traveling adventurers

Ideals: Fighting, Logical. Bonds: Criminal record, Religious, Family, Rich. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Heather Bulsara, Female Half-Elf Warlock 6
Medium (5'8") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)5 (-3) 10 (+0)14 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp.


Social Check DCs


Tyna Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a faded coat and loose pants complete with wide-brimmed hat. Her black hair is singed and shortened. She has gleaming, smiling amber eyes.

Personality: She is a Dyer first and foremost. She believes firmly that knowledge should be universal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of eastern immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tyna Hogcollar, Female Halfling Sorcerer 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Golden yellow topaz (600 gp).


Social Check DCs


Gimurt Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy. He has gleaming, smiling amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gimurt took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Gimurt Burrowfound, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Mogg Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. He has several tiny jet earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Mogg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Joker. Bonds: Attractive, Rich, Family. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Mogg Sutherland, Male Half-Orc Fighter 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Lewis Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, violet, dusty cloak. His black hair is kept up in a ponytail inside a top hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the west. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the west, but his parents moved at a very young age to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Criminal record, Immigrant, Family. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Lewis Staurheim, Male Half-Elf Monk 15
Medium (5'3") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +5, Survival +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 3000 gp. Jeweled electrum ring (4000 gp). Gold and topaz bottle stopper cork (500 gp). Fire opal pendant on a fine gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp). A silver and pearl hairclip (70 gp). Solid gold idol (800 gp). Gold dragon comb with red garnet eye (500 gp). A delicate brass dragon egg (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mishann Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman tends to wear a black poncho over her likewise colored trousers and shirt. She wears her bronze crest up. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Beggar, who enjoyed hunting, Mishann was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a crush on the local Beggar; and wants her loneliness to end

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Nature, Has a crush. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Mishann Ebynichtomonis, Female Dragonborn Warrior 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 17 (+3)19 (+4)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1300 gp.


Social Check DCs

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