Two Llamas Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Two Llamas was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has never given up on his painting dream.
Motivation: He wants to get laid.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Has a crush, Job. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. Citrine (80 gp). Chalcedony (80 gp). Zircon (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hunter Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a plains tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp).
Baradad Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His crest is cut close to his head. His gold eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is afraid of women and trembles around them
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety; and he's in love
Flaws: Shy, Fearful. Bonds: Has a crush, Slave, Adventurer. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 12)
Armor Class 8
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3
Possessions: 200 pp. Rhodochrosite (5 gp). Star rose quartz (30 gp). Black pearl (200 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His orange fur has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast mountains. In his 14th year, his parents were killed by a brigands raid, leaving Three alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and a deep hatred of brigands
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Nature, Enemies. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 50000 cp. Bloodstone (40 gp).
Nithther Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. He has wavy scarlet crest. His red unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Disease, Ugly. Bonds: Rich, Military. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp. Jade (120 gp).
Silvo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. He wears a small hat to cover his moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the south. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south, but his parents moved at a very young age to the east. Silvo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Silvo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Zircon (80 gp). Blue sapphire (600 gp).
Gildmak Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dark leathers with embroidery. His golden hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Gildmak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gildmak was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: He is greedy.
Ideals: Optimist, Persistence. Bonds: Attractive, Family, Rich. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 58 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 6 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
Possessions: 10000 gp. Black velvet mask with numerous citrines (40 gp). Embroidered and bejeweled glove (2000 gp). Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Grûblik Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is golden. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Poor. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 280 pp. White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a sai on his belt. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 8 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1800 sp.
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