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NPC Generator

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Advanced [show]


Reddlepop Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears light armors faded through time and improper care, marred by beers. Her blonde hair has been sun bleached extensively. Her brown eyes are slightly larger than normal.

Personality: She is extraordinarily eccentric. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of southern immigrants she idolized her father. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Reddlepop Fabblestabble, Female Gnome Wizard 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 12 (+1)15 (+2)
Skills Arcana +0, Investigation +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Melech Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His eyes are likewise silver.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and he has a crush on the local tanner

Ideals: Entrepeneur, Persistence. Flaws: Greedy. Bonds: Adventurer, Has a crush. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Melech Frailty, Male Tiefling Bard 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)19 (+4) 17 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Aquan, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Uraim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his black hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Uraim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Uraim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is content

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Attractive, Slave. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Bloodkith, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Smokesticks.


Social Check DCs


Rhogar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His green crest is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against drow; and gnomish compassion

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Enemies, Religious. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Rhogar Ghaallixirn, Male Dragonborn Wizard 4
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Nedda Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light red in addition to tight pants. Her brown hair is cut short. She has a dull look in her blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Nedda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent mother; and meet up once more with her childhood friend

Flaws: Disease, Antagonistic, PTSD. Bonds: Family, Adventurer. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Nedda Smoothhands, Female Halfling Rogue 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan trousers with brown and blue striped suspenders. She wears various colorful collared shirts. She has a slight overbite and is overall scrawny. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in the west. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Passionate. Flaws: Ugly. Bonds: Has a crush, Immigrant, Poor. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Caramip Nopenstallen, Female Gnome Warlock 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 14 (+2)13 (+1) 13 (+1)7 (-2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Hadwisa Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple yellow robe with green stripes complete with hood. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is scarred and worn.

Personality: Hadwisa is depressed about a lot of things. She tends to be a nihilist. She uses divination through singing.

History: She was raised in a forest tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Hadwisa Leeming, Female Half-Elf Wizard 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sun Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to cover her moderate length brown fur. This amber eyed northerner is not easily forgotten.

Personality: Sun is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.

History: She was raised in a desert tribe. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed, Selfish. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Sun Mirror, Female Tabaxi Commoner 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Military, Has a crush. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

William Abram, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Holy water.


Social Check DCs

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