Zaffrab Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, white shirt, and black tie. He wears a feathered hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Zaffrab took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Artistic, Logical, Fighting, Gifted. Flaws: Ugly. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 40 pp. 1 Minor magic item.
Immeral Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. His head has been shaved. He has several tiny ruby earrings on each ear.
Personality: Immeral wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a wizard, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Chrysoberyl (50 gp).
Arha Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her black hair in a flapper bob. Her eyes, though not visible through her cowl, are amber.
Personality: Overbrimming with self-confidence, Arha isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is obsessed with finding treasure.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She has built up a small fortune and can afford her own way.
Motivation: She desires power and/or immortality; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Adventurer, Rich. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Elegant On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Baker does. Her red fur is kept up in a ponytail inside a broad hat. Her eyes are yellow.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Baker arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Baker job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Passionate, Logical. Bonds: Job, Rich. Occupation: Baker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp.
Merihim Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a green poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are red.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Engraver profession.
History: Gifted from a young age, Merihim studied abroad. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has worked as a Seamstress like his mother before him.
Motivation: Expand his business; and a deep hatred of illithids
Ideals: Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 300 sp.
Glim Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky tan painted plate armor. His auburn hair is thinning but still full. He has a dull look in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Glim lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has been saving his money to try and buy his sister's freedom.
Motivation: Dragonborn compassion; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Athletic, Philantrophist. Flaws: Fearful, Racist. Bonds: Family. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Oda Folkor, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern woman wears a blue collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a criminal king-pin and mafia family Oda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Logical. Bonds: Criminal record, Job. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Eldeth Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is bald on top and has large auburn tufts of hair around her ears. Her eyes are a pleasant hazel.
Personality: She is calm most of the time but flees social interaction. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and dwarven compassion
Ideals: Athletic, Joker. Flaws: Ugly, Shy, Racist. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1300 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved bone or ivory statuette (30 gp). Brass mug with jade inlays (600 gp).
Salanop Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with tan colored cloaks and clothing. She is bristling with hidden weapons, mostly nunchakus and crossbows. Her black hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She uses divination through singing.
History: She was born a particularly ugly child, much to the horror of her parents. Salanop was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Salanop decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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