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NPC Generator

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Advanced [show]


Curran Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" eastern man, he wears rags and sports a simple walking cane. His blonde hair is knotted and matted. His half smiles and blue eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Curran will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert, Fighting. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Curran Deephollow, Male Halfling Paladin 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)4 (-3) 14 (+2)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Veit Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His blue eyes are passionate and lively.

Personality: Veit wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: To be a Cartwright again; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military, Rich, Job. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Veit Eversharp, Male Dwarf Fighter 4
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Brown-green garnet (50 gp). Rose (60 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light red in addition to tight pants. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Overbrimming with self-confidence, Ombul isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ombul is combative with any and all who dare try his patience in the slightest.

History: The child of a Mason, who enjoyed hunting, Ombul was taken on many hunting expeditions. He found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ombul Honeypot, Male Halfling Warlock 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 16
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Performance +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Yvonne Kinsley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a grey vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is lengthy. Her ears are large.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Yvonne is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Yvonne took refuge in the old dungeon and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Family, Nature. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Yvonne Kinsley, Female Human Druid 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)10 (+0) 11 (+0)7 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp. Amber (100 gp).


Social Check DCs


Pyra Moral, Female Tiefling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her white hair is heavily combed to the left. She has a dull look in her white eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east her family was never financially stable. She moved out south to avoid the crime she committed. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Optimist, Justice. Bonds: Attractive, Poor, Criminal record. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Pyra Moral, Female Tiefling Warlock 7
Medium (5'7") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Callie Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: Callie is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Unemployed business.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Callie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle.

Ideals: Fighting, Athletic, Persistence. Flaws: Depressed. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Callie Goodbarrel, Female Halfling Druid 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 290 gp. 1 Banded mail.


Social Check DCs


Joan Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She typically wears violet cloth garments or leather armor. She wears a colorful flower in her silver hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing herself, she comes off as nervous. She is a great chef.

History: Born to a Bellfounder, her mother struggled to pay the bills. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was granted arcane powers by her dying brother.

Motivation: Further expansion of business; and she's in love

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Joan Ethanasath, Female Half-Elf Aristocrat 13
Medium (5'6") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 44 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Large well-done wool tapestry (500 gp). A small bag of saffron. (60 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zagga Hastings, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her blonde hair is unkempt and raggedy. Her eyes are brown and catlike.

Personality: Abrasive and pushy, she has a hard time making friends. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the south to a Ploughman, Zagga learned a great deal about her mother's area of expertise. She has had some formal writing training, and achieved minor success. She ran away from her former home and has been making her living as a Ploughman for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Zagga Hastings, Female Half-Orc Druid 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Infernal, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Chrysoprase (20 gp). Lapis lazuli (10 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chenna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She usually wears her red robe and has her bastard sword always slung over her shoulder. Her long red hair reaches down to her waist. Her green eyes are slightly larger than normal.

Personality: Chenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Flattery will make her almost putty in your hands.

History: From birth she was tutored by a cruel and relentless mentor. She went to a religious school and was inspired by the priests there in charitable deeds. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Her religion dominates her actions.

Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Mentor, Religious. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Chenna TellPenny, Female Halfling Sorcerer 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 gp. Violet garnet (900 gp). Tourmaline (140 gp). 1 Minor magic item.


Social Check DCs

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