Symma Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She prefers to wear flannel. Her silver hair is long and unkept. Her violet unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is skeptical of what others tell her and is slow to trust.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Banker mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Ugly, Disease, Insane, Shy. Bonds: Rich. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Dwarven, Abyssal
Attacks Melee +0 / 2d6-3, Ranged +1 / 2d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. White opal (1500 gp). Fiery yellow corundum (1500 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. His fur is gray and curly. He has gleaming, smiling green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of brigands once and for all.
History: Tree was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tree was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Family, Criminal record. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 17)
Armor Class 15
Hit Points 83 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Golden circlet with four aquamarines (2000 gp). Silver chalice with lapis lazuli gems (110 gp). Gold music box (1000 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (6000 gp). Fire opal pendant on a fine gold chain (700 gp). Gold and ruby ring (5000 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (700 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.
Hork Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.
History: Born to a Soapmaker, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Charles Holton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean grey cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are gray.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. After months of barely getting by, Charles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He's looking for his big break; and he desires power and/or immortality
Bonds: Slave, Enemies, Rich, Criminal record, Adventurer. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Bendoo Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'4" and usually wears her white robe and has her hand crossbow always slung over her shoulder. Her right leg appears badly burned and disfigured. Her long auburn hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invites people to come help in her community garden.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.
Motivation: Money/treasure; and she is greedy
Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Rich. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 600 gp. Moss agate (9 gp). Fire opal (600 gp). Golden yellow topaz (500 gp). Banded agate (9 gp). 1 Minor magic item.
Tippletoe Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She wears her hair in dreadlocks. Her eyes are amber and she is always smoking a pipe.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. As long as the job gets done she does not care how it got done.
History: Tippletoe hails from a village terrorized by drow. She worked as a nervous Performer and found it very stressful. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: To settle down with her crush; and she would like to get married and retire
Ideals: Professionalism. Bonds: Attractive, Enemies, Job, Has a crush. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 7000 sp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Gorga Peyton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. She carries with her a set of swords, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her golden hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gorga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 16 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a long, blue, dusty cloak, and is pretty ugly. Her silver hair is matted, messy, and big. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. She worked as a nervous Sage and found it very stressful. She hasn't been sleeping well lately.
Motivation: To settle down with her crush; and expand her business
Ideals: Passionate. Flaws: Ugly, Insomniac. Bonds: Job, Rich, Has a crush. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 39 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Mishann Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in earthy colors with a black and green handkerchief worn on her left side. Her brass crest is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She enjoys reading and quiet.
History: From birth she was tutored by a cruel and relentless mentor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to raise her children well
Ideals: Logical. Flaws: Depressed. Bonds: Mentor, Family, Debt. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!