Tiaathque Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a faded coat and loose pants complete with Stetson hat. She wears a colorful flower in her chestnut hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She never wears the same outfit twice, unless she absolutely has to.
History: Tiaathque hails from a village terrorized by giants. Through the years after Tiaathque was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Tiaathque's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge
Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Tawna Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. Her white hair is heavily combed to the right. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered
History: When she was but 3 years old her parents immigrated from the east. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She has money and likes to spend it.
Ideals: Joker, Logical. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Qemuel Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with blue slacks. He carries with him a set of swords on his belt, each one with a opal on the hilt. His brown hair is slicked back into a classic pompadour. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is always cut to a buzz. Her eyes are gray and beady.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a font of random trivia from the lore and stories she has discovered
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Mara took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Logical, Gifted, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 6000 sp.
Griselda Barlow, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her red hair in a pixie cut. She has a tattooed face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.
History: Born in the west to a Guard, Griselda learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: She would like to get married and retire; and she's attracted to the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Job, Slave. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Shadow Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. Her white fur is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Marshal, Shadow learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has worked as a Marshal like her father before her.
Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and expand her business
Ideals: Athletic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 6000 sp. Hematite (8 gp). Banded agate (8 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.
Faral Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a faded coat and loose pants complete with top hat. She has styled her blonde hair well, parting it to the left. Her blue eyes peer out from beneath her top yellow hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Faral was born on a far eastern desert where she grew up under the tutelage of her father, an expert Doctor. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Werydd Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. Her red hair has been sun bleached extensively. This green eyed easterner is not easily forgotten.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sold as a small child to a slaver, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Werydd never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she desires power and/or immortality
Ideals: Justice. Bonds: Attractive, Mentor, In love, Adventurer. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: Citrine (40 gp). Blue quartz (11 gp). Deep blue spinel (500 gp).
Taklinn Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his sword, he is not a threatening figure. He keeps his blonde hair in a pixie cut. He is baby faced.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Taklinn is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world; and to find somewhere to settle down
Ideals: Gifted, Justice, Impeccable. Flaws: Mundane. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 100 gp.
Shout outs: Stacey, mike richard, HilloDark, Brian Tanner, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
