Reynard Shirley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and has a large grey mantle and cape that has been intricately interwoven into his blue robe. His right leg appears badly burned and disfigured. He has done his best to style his auburn hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp. Eye agate (12 gp).
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. Her blonde hair is wavy and long. She wears a mask on her face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She left for the north, certain she would find work there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is terrified, and will act out of fear
Flaws: Fearful. Bonds: Poor, Attractive, Slave, Immigrant. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eldon Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his golden hair. His amber eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He is content; and revenge
Ideals: Professionalism, Optimist. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
Possessions: 220 gp.
Baggi Warwick, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'11" and muscular, this eastern woman wears suspenders and black workpants. Her shirt is red, and she wears a heavy black leather apron most of the time. Her golden hair is unkempt and raggedy. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
Possessions: Sapphire pendant on gold chain (1600 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (60 gp).
Mella Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. She has a very tight haircut. She has gleaming, smiling violet eyes.
Personality: She is extraordinarily eccentric. Mella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to her current location. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She has money and likes to spend it; and wants to raise her children well
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Family, Immigrant. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 350 gp. Chrysoberyl (140 gp). Silver pearl (140 gp). Jade (140 gp).
Drenna Richie, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. She is bald on top and has large brown tufts of hair around her ears. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is overprotective of those who hire her services. She plays an instrument quite well.
History: The child of a Shipwright, who enjoyed hunting, Drenna was taken on many hunting expeditions. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To protect her home; and to clean up the streets
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
Possessions: 500 gp.
Dagger Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. He has wavy black fur. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Fighting. Bonds: Poor, Military, Religious. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 146 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 2000 gp. Violet garnet (500 gp). Jade (80 gp). Hematite (6 gp). Sard (70 gp). Golden yellow topaz (500 gp). Hematite (6 gp). Carnelian (70 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Eye agate (6 gp). Red-brown spinel (80 gp). Moonstone (70 gp). Rich purple corundum (1500 gp). Carnelian (70 gp). Red-brown spinel (80 gp). Brown-green garnet (80 gp). Aquamarine (500 gp). Jade (80 gp). Deep blue spinel (500 gp). Rhodochrosite (6 gp). Lapis lazuli (6 gp).
Bidreked Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat, and sports empty pouches on his belt. His crest is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Bidreked was born with his mother's beautiful face. After coming to the age of reason, Bidreked took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has a crush on the local Apothecary.
Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 1200 gp. Gold dragon comb with red garnet eye (900 gp). Embroidered and bejeweled glove (3000 gp). Silver chalice with lapis lazuli gems (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His orange fur is unkempt and raggedy. His amber unseeing eyes seem to look past you.
Personality: Spear hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a small toy that he constantly fidgets with.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC.
Ideals: Artistic. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1600 gp. Jasper (50 gp). Blue quartz (11 gp). Obsidian (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
