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Advanced [show]


Silent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his brown fur to look like a famous performer. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Silent was born with his mother's beautiful face. A freak accident while working with his Animal Trainer mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Silent On the Water, Male Tabaxi Warrior 4
Medium (5'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (11 gp). Obsidian (11 gp). Sardonyx (40 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Vonana Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a Stetson hat to hide her balding. She has a dull look in her brown eyes.

Personality: Overbrimming with self-confidence, Vonana isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born to a pair of adventurers, Vonana grew up listening to her father's many stories. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Vonana Morigak, Female Dwarf Sorcerer 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 27 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Arcana +7, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Halfling, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 300 pp. Gold and topaz bottle stopper cork (600 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Silver chalice with lapis lazuli gems (140 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Art Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a pastel suit, black shirt, and red tie. She keeps her long lavender fur kept up in a rat tail. She has a dull look in her blue eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the large cave and found the beat up greataxe and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Halfling compassion; and to end her boredom

Ideals: Justice, Entrepeneur. Flaws: Mundane, Racist. Bonds: Nature. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Art Shore, Female Tabaxi Monk 11
Medium (6'2") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 20000 sp. Smoky quartz (60 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. With bright chestnut hair. Her eyes are gray.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Ruler, Diesa learned a great deal about her father's area of expertise. A gifted student she started as a Farmer, but she got bored and became a Ruler. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist. Bonds: Job, Criminal record, Adventurer. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diesa Steelfist, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 9 (-1)7 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 350 gp.


Social Check DCs


Pyntle Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the sun god on her torso. Her skin is fair and her fingers are delicate and long. She wears her white hair up. Her eyes, though not visible through her cowl, are amber.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 5 years.

Motivation: Wants her loneliness to end; and to be a gardener again

Ideals: Artistic, Philantrophist. Bonds: Religious, Job, Has a crush. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Pyntle Nackle, Female Gnome Warlock 14
Small (3'1") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 89 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +8, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 5000 gp. Star rose quartz (20 gp). Rich purple corundum (600 gp). Moonstone (20 gp). Deep blue spinel (900 gp). Violet garnet (900 gp). Tiger eye turquoise (9 gp). Alexandrite (900 gp). Lapis lazuli (9 gp). Rhodochrosite (9 gp). Star ruby (600 gp). Alexandrite (900 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Rhodochrosite (9 gp). Sard (20 gp). 1 Medium magic item.


Social Check DCs


Pûg Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'2" northern man, he wears a white small hat and white clothes. His golden hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. When Pûg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Disease, Shy, Insane. Bonds: Rich, Military. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Pûg Bentham, Male Half-Orc Rogue 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Delre Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She wears a well pressed and immaculate suit (or dress). She keeps her black hair in a flapper bob. Her eyes are green and beady.

Personality: Calm and collected, she is a well trained Scribe. She is able to fit into much smaller and tighter spaces than normal.

History: The child of a Animal Trainer, who enjoyed hunting, Delre was taken on many hunting expeditions. Her divine abilities were realized during a raid on her village. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Delre Goldfinder, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 180 gp. Freshwater pearl (5 gp). Rose (50 gp). Bloodstone (50 gp).


Social Check DCs


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is muscular with a powerful set of arms. He wears his brown hair up in a very large beehive style do. His eyes are a pleasant brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Peter was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the old dungeon and found the beat up glaive and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Bonds: Slave, Job, Nature. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Peter Dalton, Male Human Paladin 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Nora Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her auburn hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not trust anyone and sleeps with one eye open.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Nora Jamjar, Female Halfling Adept 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp.


Social Check DCs

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