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NPC Generator

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Advanced [show]


Anne Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her whole body is exceptionally muscular. She has no hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered dancing. She left for the north, certain she would find work there.

Motivation: To clean up the streets.

Ideals: Professionalism, Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Anne Shadowquick, Female Halfling Monk 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Ronk Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a white and black robe with the hood down. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Ronk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ronk is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He became a Ploughman soon after.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Impeccable, Justice. Bonds: Religious, Job, Rich. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Ronk Gentry, Male Half-Orc Fighter 7
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)7 (-2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Brown-green garnet (160 gp). Alexandrite (200 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Oblar will drive conversation. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Extrovert, Artistic, Gifted. Bonds: Nature. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Oblar Goldfound, Male Halfling Fighter 5
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cloud Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown leather gloves, a brown jacket, and tight pants. Her fur is white and curly. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. She feeds upon the attention of others.

History: Cloud was born with her father's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Cloud Buttons, Female Tabaxi Monk 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)14 (+2) 12 (+1)19 (+4)
Skills Athletics +5, Deception +6
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +6

Possessions: 160 gp.


Social Check DCs


Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a green suit, white shirt, and tan tie. He wears a colorful flower in his black crest. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gifted from a young age, Shedinn studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted martial powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined, Gifted. Bonds: Attractive, Enemies, In love. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shedinn Hashphronyxadyn, Male Dragonborn Rogue 6
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7

Possessions: 1000 gp. Solid gold idol (1100 gp). An abacus with copper, silver and gold markers (60 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Loopmottin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. She is portly but not overly obese. Her black hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Loopmottin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Loopmottin. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Loopmottin Folkor, Female Gnome Expert 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll, Druidic
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 90 gp.


Social Check DCs


Lilith Shame, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She is bristling with hidden weapons, mostly whips and shortspears. She has blue hair. Her skin is flawless and her black eyes scan people very quickly.

Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lilith grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lilith. Recently she has begun working with bootleggers and crooks.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Disease. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Lilith Shame, Female Tiefling Ranger 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills Medicine +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Flak Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His tied-back hair is brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Weaver, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Flak Yardley, Male Half-Orc Bard 1
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)8 (-1) 10 (+0)5 (-3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Elysande Kirby, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears rags and sports a simple walking cane. Her brown hair is kept up in a ponytail inside a small hat. She wears round tiny glasses practically rammed into her face.

Personality: Elysande wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.

Motivation: She desires power and/or immortality.

Ideals: Disciplined. Bonds: Poor, Military, Immigrant, Adventurer. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Elysande Kirby, Female Human Sorcerer 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)8 (-1) 14 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Bloodstone (80 gp).


Social Check DCs

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