Right-Handed Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her gray fur is long and unkept. She has gleaming, smiling yellow eyes.
Personality: She is very quiet and rarely speaks above a whisper. She also has developed a complete distrust of the Server profession.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp.
Giselle Darby, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She is an epitome of beauty. Her silver hair is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is obsessed with her god.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 3 years.
Motivation: To unite with her sister; and regain custody of her son
Ideals: Gifted. Bonds: Attractive, Religious, Job, Family. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1600 gp). Rich purple corundum (700 gp). Red garnet (140 gp). Brown-green garnet (140 gp).
Hadarai Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and is generally shirtless and showing off his tattooed chest. His right leg appears badly burned and disfigured. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Hadarai grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and he has passion for adventuring and risk
Ideals: Optimist, Justice. Bonds: Adventurer, Attractive, Has a crush. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 15 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 3 (-4) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: Jet (60 gp). Banded agate (16 gp). White opal (1400 gp). Carnelian (80 gp). Tiger eye turquoise (16 gp).
Pog Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He keeps his chestnut hair in a flapper bob. His eyes are gray and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Sailor.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Adventurer, Job. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 10
Hit Points 75 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Sylvan, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1000 gp. Cloth of gold vestments (130 gp). Golden circlet with four aquamarines (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item. 1 Minor magic item.
Ronobe Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat. She carries with her a set of greatswords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears a small hat to cover her moderate length blue hair. Her eyes are silver.
Personality: She speaks before she thinks and is too direct. She always tries to repair and not replace. It was this mentality that drove her into the Miner business.
History: Born in the west her family was never financially stable. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Abyssal, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Alvyn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is slicked back into a classic pompadour. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in the west. Alvyn was born on a far western island where he grew up under the tutelage of his father, an expert Cartwright. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Family, Immigrant. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon, Elven, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 18000 sp.
Susannah Thackeray, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a grey shirt with thin pastel vertical stripes and tan pants. She is bald on top and has large red tufts of hair around her ears. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Abrasive and pushy, she has a hard time making friends. She is a ruthless business woman, a trait she acquired from her father.
History: When she was but 6 years old her parents immigrated from the north. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp. Large well-done wool tapestry (100 gp).
Dara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. Her green eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born at the edge of vast desert. A gifted student she started as a Body Guard, but she got bored and became a Masseuse. She got away from her former life and has fallen to alcoholism.
Motivation: Wants a kiss; and balancing her hectic life and new masseuse responsibilities is difficult
Flaws: Antagonistic, Addict. Bonds: Job, Nature, Has a crush. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Blossom Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has wavy golden hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Architect and was forced into it by her family.
Flaws: Selfish, Disease. Bonds: Poor, Family. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!