Jo Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she tends to wear a red poncho over her likewise colored trousers and shirt. Her silver hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: She speaks before she thinks and is too direct. She is harsh and unforgiving.
History: She was born in a small island village. Through the years after Jo was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jo's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Find a way to reverse the transformation of her brother; and to share knowledge with the world
Ideals: Logical. Flaws: Impulsive, Antagonistic. Bonds: Nature, Family. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 4 (-3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 800 gp.
Galiena Atherton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she has a large brown mantle and cape that has been intricately interwoven into her yellow robe. Her brown hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Galiena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Deep green spinel (50 gp). 1 Darkwood Shield.
Emeny Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'11" and is wearing a long, yellow cloak. With wild auburn hair. Her eyes are a pleasant amber.
Personality: Emeny is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Guard business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She used her abilities to travel the world and help people.
Motivation: Expand her business; and an old rival family wants her found
Ideals: Extrovert, Philantrophist. Bonds: Job, In love, Family. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Obsidian (9 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). Amethyst (70 gp). 1 Minor magic item.
Varg Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the west, but his parents moved at a very young age to the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted, Opinionated. Bonds: Attractive, Immigrant, Guardian, Adventurer. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 73 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 3000 gp. Gold dragon comb with red garnet eye (900 gp). Gold and topaz bottle stopper cork (900 gp). Fire opal pendant on a fine gold chain (1400 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (1000 gp). Finely wrought small gold bracelet (70 gp). Embroidered and bejeweled glove (4000 gp).
Seven Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her beige fur is greasy and uncared for. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is content.
Flaws: Ugly, Addict, Shy, Mundane. Bonds: Poor. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Draconic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Sapphire pendant on gold chain (1400 gp).
Oppah Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. With wild chestnut hair. She is baby faced.
Personality: She is a Shipwright first and foremost. She believes firmly that knowledge should be universal. Oppah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new shipwright responsibilities is difficult
Ideals: Fighting. Flaws: Hedonist. Bonds: Slave, Job, Immigrant, In love. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Diggory Lancaster, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case, and is pretty ugly. His black hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Slave. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 120 pp. Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damaia Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a green suit. She keeps her blue hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in a small village she learned the ways of the warrior from her father. Brilliant and gifted she never wanted to apply herself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damaia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Disciplined, Opinionated, Fighting, Gifted. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: Solid gold idol (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Farideh Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her scarlet crest, when down, is lengthy. She has gold eyes.
Personality: Farideh wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She has a small toy that she constantly fidgets with.
History: She was raised in a white middle class family as the only child. Her homeland was ravaged by war and she spent much of her life rebuilding it. She got away from her former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down.
Ideals: Disciplined. Flaws: Addict, Mundane, PTSD. Bonds: Poor. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. 1 Disguise kit. 1 Average lock. 1 Healer’s kit. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
