Ovina Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her blonde hair is unkempt and raggedy. Her amber eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 40 gp.
Driindar Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this woman likes to wear ponchos typically of a light green in addition to tight pants. She has done her best to style her white crest to look like a famous performer. This red eyed northerner is not easily forgotten.
Personality: Calm and collected, she is a well trained Spy. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Driindar took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is unsatisfied with her job.
Bonds: Job, Rich, Nature, Enemies. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 119 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +6
Possessions: 8000 gp. Freshwater pearl (8 gp). Aquamarine (200 gp). Hematite (8 gp). Violet garnet (200 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Emerald (1000 gp). Hematite (8 gp). Sard (50 gp). Jasper (50 gp). Hematite (8 gp). Aquamarine (200 gp). White pearl (110 gp). Malachite (8 gp). Rose (50 gp). Coral (110 gp). Moonstone (50 gp). Golden pearl (110 gp). Lapis lazuli (8 gp). Red-brown spinel (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Spring Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has red fur. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 12)
Armor Class 10
Hit Points 60 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (300 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a white suit, yellow shirt, and white tie. He wears a colorful flower in his red hair. He wears crescent spectacles with a black brim.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Gifted, Fighting. Flaws: Racist, Fearful. Bonds: Attractive. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60000 cp. Banded agate (7 gp). Tiger eye turquoise (7 gp). Pink pearl (120 gp). Emerald (1200 gp).
Nordak Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.
Personality: This man loves singing and to teach people singing more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. During his travels, Nordak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nordak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nordak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants a kiss; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Rich, Has a crush. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 91 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 18
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 600 gp. Black pearl (500 gp). Black pearl (500 gp). Zircon (40 gp). Violet garnet (500 gp). Chalcedony (40 gp). Chrysoberyl (40 gp). Rock crystal (40 gp). Aquamarine (500 gp).
Yvonne Everly, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a grey and brown handkerchief worn on her left side. She has done her best to style her auburn hair to look like a famous performer. Her fierce blue eyes like to dwell on things.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of northern immigrants she idolized her mother. While studying, she fell in love. They married and had a son. She left for the north, certain she would find work there.
Motivation: To settle down with her crush; and she would like to get married and retire
Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant, In love, Has a crush. Occupation: Junk Dealer
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Elven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Ildrex Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His scarlet crest is thinning but still full. His gold eyes are passionate and lively.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 72 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Rock crystal (60 gp). Onyx (60 gp).
Trym Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her skin is fair and her fingers are delicate and long. Her red hair is singed and shortened. Her violet eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.
History: Born to a pair of adventurers, Trym grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Half-Plate.
Bûbol Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Bûbol grew up listening to his mother's many stories. Bûbol was born on a far eastern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Halfling people; and a deep hatred of gnolls
Flaws: Racist. Bonds: Adventurer, Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Blue sapphire (1200 gp). Golden yellow topaz (1600 gp). Rhodochrosite (8 gp). Black pearl (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!