Antinua Hanali, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: Stoic and calm, she prefers to meditate than take action. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Antinua lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and to reunite with her absent mother
Ideals: Disciplined. Bonds: Attractive, Family, Poor. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 150 pp.
Akra Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her green robe and has her sai always slung over her shoulder. Her red crest is slicked back into a classic pompadour. Her fierce red eyes like to dwell on things.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born a particularly ugly child, much to the horror of her parents. Her psionic abilities were realized during a raid on her village. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants a kiss; and meet up once more with her childhood friend
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 4000 gp. Blue quartz (13 gp). Emerald (400 gp). Golden yellow topaz (900 gp). Citrine (20 gp). Golden yellow topaz (900 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Emerald (400 gp). White opal (400 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Amber (80 gp). Azurite (13 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Amethyst (80 gp). Deep blue spinel (900 gp). Sardonyx (20 gp). Lapis lazuli (13 gp). Jasper (20 gp). Black pearl (900 gp). Iolite (20 gp). Tiger eye turquoise (13 gp). Chrysoprase (20 gp).
Donaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. He has moderate length bronze crest. His fierce gold eyes like to dwell on things.
Personality: Donaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 cp. Red garnet (120 gp). Jet (120 gp). Aquamarine (200 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Avice Byron, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is pastel, and she wears a heavy brown leather apron most of the time. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has decided she is irredeemable.
Flaws: Ugly. Bonds: Criminal record, Adventurer, Religious, Immigrant. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Valorean Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His red crest is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.
History: The child of northern immigrants he idolized his mother. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his sister's freedom.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and his relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Adventurer, Immigrant, Family. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 200 pp. Moss agate (16 gp). Red-brown spinel (120 gp). Zircon (80 gp). Violet garnet (200 gp). Bloodstone (80 gp). Banded agate (16 gp).
Kristryd Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears grey trousers with brown and tan striped suspenders. She wears various colorful collared shirts. Her chestnut hair is knotted and matted. Her gray eyes have a joyful gleam in them most of the time.
Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: She was born on a small isolated farm. Her mother was a mechanic, and taught her how to fix just about anything. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Nature. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 18 (+4) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Gilthur Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. He wears his hair in dreadlocks. His eyes are likewise amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To find somewhere to settle down; and to clean up the streets
Flaws: Mundane. Bonds: Attractive, Military, Mentor, Guardian. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 53 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Sylvan, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp. Fire opal pendant on a fine gold chain (1300 gp). Solid gold idol (500 gp). Brass mug with jade inlays (100 gp). Solid gold idol (500 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Jeweled electrum ring (4000 gp).
Chad Morley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are amber and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Impeccable, Justice. Flaws: Racist. Bonds: Nature, Criminal record. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 90 pp. Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has silver hair. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Bertram was born in the north. At a young age he loved to build and create. In his 11th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: Revenge; and many giants want him driven away
Ideals: Philantrophist, Persistence. Bonds: Attractive, In love, Enemies. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2600 gp. Obsidian (11 gp). Lapis lazuli (11 gp). Fiery yellow corundum (600 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!