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NPC Generator

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Advanced [show]


Beloril Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey coat over a green low-cut shirt, and a broad hat upon his head. His hair is always cut to a buzz. His eyes are a pleasant blue.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss.

Flaws: Ugly, Insane. Bonds: Poor, Has a crush, Adventurer. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Beloril Ironfist, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 18 (+4)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Vonbin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: Vonbin lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Vonbin Durthane, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 8 (-1)2 (-4)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Mindartis Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light tan in addition to tight pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are amber and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Mindartis has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and regain custody of his daughter

Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane, Disease. Bonds: Family. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Mindartis Caerdonel, Male Elf Warlock 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp.


Social Check DCs


Philomena Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears professional attire. She sports golden long hair. Her eyes are amber.

Personality: Aggressive, abrasive, and angry, Philomena embodies much of what other species detest in the Halflings. She is lazy, self-centered, vain, and jealous.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a son. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Flaws: Antagonistic, Selfish, Disease. Bonds: Attractive, In love. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Philomena Bigheart, Female Halfling Sorcerer 6
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 43 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 19 (+4)4 (-3) 14 (+2)13 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Adrik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. With a patchy black beard and wild black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised by priests from a young age. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Joker. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adrik Goldfinder, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 7 (-2)9 (-1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Seven Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His yellow fur is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has a crush on the local bowyer

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Seven Shore, Male Tabaxi Sorcerer 8
Medium (6'2") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is red, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Kyle studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Smooth and feminine

Attributes [hide]

Kyle Rutherford, Male Human Barbarian 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gillyd Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, she is an attractive figure. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has styled her chestnut hair well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses divination through singing.

History: Gifted from a young age, Gillyd studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Servant job and began her own company from there.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Gifted, Logical. Bonds: Attractive, Family, Military, Job. Occupation: Servant

Voice: Raspy

Attributes [hide]

Gillyd Thrahak, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Sannl Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears an entirely grey suit with black socks and a vest with buckled shoes, and sports empty pouches on her belt. Her hair is black, silky, and of moderate length. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is overprotective of those who hire her services. She has a small toy that she constantly fidgets with.

History: She is the product a well kept family trust fund and as such has never really known need. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Guardian, Rich. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Sannl Graybeard, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 12 (+1)7 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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