Tharivol Firahel, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is chestnut and curly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To find somewhere to settle down; and many dire rats want him driven away
Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Five Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a pastel small hat and pastel clothes. Her lavender fur is singed and shortened. Her eyes are yellow and beady.
Personality: Eccentric and domineering, Five will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Five abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and meet up once more with her childhood friend
Ideals: Extrovert. Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Job. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Sweet In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown shirt with thin white vertical stripes and black pants. His beige fur is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Sweet was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sweet's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Sweet and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and wants a kiss
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 50 gp.
Tenena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a fancy blue dress. She is an epitome of beauty. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.
History: Tenena was born with her mother's beautiful face. While studying, she fell in love. They married and had a daughter. She got away from her former life and has fallen to alcoholism.
Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers
Flaws: Antagonistic, Lazy, Addict. Bonds: Attractive, In love, Family. Occupation: Shoemaker
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
Raiann Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses well, typically a more casual-formal manner. She keeps her long brass crest kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She became a Shoemaker soon after.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Athletic, Passionate. Bonds: Attractive, Job, Religious. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. A silver and pearl hairclip (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Valafar Lust, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long blue hair kept up in a rat tail. His red eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a necromancer, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Valafar was born on a far western mountains where he grew up under the tutelage of his mother, an expert Apothecary. He has been a successful dealer in antiques buying low and selling high.
Motivation: To settle down with his crush; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Shy. Bonds: Mentor, Immigrant. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
Possessions: 160 pp. 1 Minor magic item.
Namfoodle Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his quarterstaff always slung over his shoulder, and he perpetually has his quarterstaff ready. His hair is auburn and very short. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Namfoodle was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Namfoodle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Nuthra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in green turtlenecks beneath a tan coat with white slacks. She has moderate length rusty crest. She has gold eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a criminal king-pin and mafia family She went to a religious school and was inspired by the priests there in charitable deeds. She was granted necromantic powers by her dying brother.
Motivation: She feels threatened by others; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Religious. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +9 / 3d10+5, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Gold dragon comb with red garnet eye (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (1000 gp). Old masterpiece painting (2300 gp). Solid gold idol (800 gp).
Seven Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally well dressed albeit a few years behind the times. Her fur is brown and curly. This green eyed southerner is not easily forgotten.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is used to getting what she wants. In part because she is a meticulous planner.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A gifted student she started as a Doctor, but she got bored and became a Merchant. She's also a talented Doctor, but doesn't like to broadcast it.
Motivation: To be a Doctor again; and she is unsatisfied with her job
Ideals: Optimist, Professionalism, Artistic. Bonds: Attractive, Job. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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