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NPC Generator

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Advanced [show]


Diggory Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. His eyes are brown and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Slave, Religious. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Diggory Ethanasath, Male Half-Elf Monk 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Dariff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her mace ready. Her hair is long and golden with streaks of brown, and is pulled back with small grey clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a Farmer first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Sailor, her mother struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Farmer.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane. Bonds: Job, In love, Poor, Mentor. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Dariff Bigtoe, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)3 (-4)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Terran, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Eberk Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long blonde beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Eberk and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Eberk Goldfinder, Male Dwarf Warrior 6
Medium (4'3") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Embroidered and bejeweled glove (2000 gp). Sapphire pendant on gold chain (1800 gp).


Social Check DCs


Portia Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern woman wears dark leathers with embroidery. Her silver hair is cut jaggedly and amateurishly. She has gleaming, smiling blue eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to make almost anything out of random pieces of junk.

History: She was born on a small isolated farm. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Portia Shadowquick, Female Halfling Barbarian 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Deep green spinel (40 gp). Aquamarine (800 gp). Violet garnet (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Maegan Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. With bright red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Maegan grew up listening to her mother's many stories. Her childhood dream was to be a Body Guard, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Ideals: Professionalism. Flaws: Sensitive. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Maegan Tallfellow, Female Halfling Expert 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. Sard (20 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Jacoba Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of longbows on her belt, each one with a amethyst on the hilt. She has wavy silver hair. She wears crescent spectacles with a black brim.

Personality: Jacoba is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Logical. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Jacoba Gracey, Female Half-Elf Aristocrat 9
Medium (5'2") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 12 (+1)7 (-2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Leaf Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a worn and beaten armor. Her gray fur is heavily combed to the right. Her copper eyes are passionate and lively.

Personality: She is overprotective of those who hire her services. She is a font of random trivia from the lore and stories she has discovered

History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Leaf took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and to clean up the streets

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Leaf Of Claws, Female Tabaxi Paladin 4
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Rock crystal (20 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Dench Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Engraver in town.

History: He was born into a rich family. Dench was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dench decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Criminal record, Religious. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Dench Barney, Male Half-Orc Fighter 10
Medium (5'1") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 86 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 11 (+0)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 180 pp. Aquamarine (1100 gp). Citrine (40 gp). Aquamarine (1100 gp). Deep green spinel (40 gp). Brown-green garnet (40 gp). Alexandrite (1100 gp). Sardonyx (40 gp).


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple white robe with blue stripes complete with hood. His blonde hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Apothecary like his father before him.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Flaws: Shy. Bonds: Job, Religious, Nature. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Krimmon Warmwater, Male Halfling Aristocrat 9
Small (3'3") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1500 gp. Violet garnet (800 gp). Azurite (11 gp). Chrysoprase (30 gp). White opal (1500 gp). Alexandrite (800 gp). Golden pearl (80 gp). 1 Minor magic item.


Social Check DCs

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