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NPC Generator

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Advanced [show]


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his mother was called into army service. He worked as a nervous Locksmith and found it very stressful. He has achieved small success as a Locksmith.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Radomir Warmwater, Male Halfling Rogue 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Astar Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a tight fitting black shirt and pants. His right leg appears badly burned and disfigured. His purple hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Astar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Ugly, Impulsive. Bonds: Enemies, Criminal record. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Astar Doom, Male Tiefling Cleric 7
Medium (6'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Orc, Terran, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 300 gp. Jet (70 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp). Deep blue spinel (1600 gp).


Social Check DCs


Edge Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a spear on her belt. She has no fur. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born the only child of a wealthy merchant. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Edge Shoe, Female Tabaxi Cleric 9
Medium (5'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: Moonstone (70 gp). Black pearl (1200 gp). Star ruby (400 gp). Zircon (70 gp). Red spinel (60 gp). Alexandrite (1200 gp). Star rose quartz (70 gp). Blue star sapphire (400 gp).


Social Check DCs


Aline Conway, Female Human [Permalink]

Personal [hide]

Description: This eastern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her hair is chestnut and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has always had a great fascination with Tabaxi culture. She has all her life been fascinated with painting.

History: She was born in the east. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Aline never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: A strong sense of loyalty to Tabaxi people; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, In love. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Aline Conway, Female Human Expert 10
Medium (5'7") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Nature +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 600 gp. Rose (40 gp).


Social Check DCs


Herleva Gresham, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.

History: Herleva was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her music dream.

Motivation: To end her boredom.

Ideals: Disciplined, Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Herleva Gresham, Female Human Cleric 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Zircon (40 gp). Citrine (40 gp).


Social Check DCs


Sindri Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue deerstalker hat and blue clothes. His auburn hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He now owns his own business.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Racist. Bonds: Slave, Job, Family. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Sindri Ningel, Male Gnome Commoner 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 8 (-1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Umpen Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His hair is blonde, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He now mingles about in high society.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Attractive, Job. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Umpen Offund, Male Gnome Aristocrat 12
Small (3'3") Gnome, Chaotic Good (CR 12)
Armor Class 10
Hit Points 74 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +5, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 4000 gp. Tourmaline (80 gp). Jade (80 gp). Fiery yellow corundum (500 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy brown hair. Her ears are large.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is an amazing painter.

History: She was raised in a forest tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Antinua was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Antinua Yaeldrin, Female Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 8 (-1)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Medrash Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a green suit, white shirt, and brown tie. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brass crest is thinning but still full. His red eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate. Flaws: Insane, Shy. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Medrash Turnuroth, Male Dragonborn Ranger 6
Medium (6'5") Dragonborn, Chaotic Good (CR 6)
Armor Class 7
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Deception +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +7 / 2d6+4, Ranged +0 / 2d6-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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