Stacee TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fancy white dress, and carries quarterstaffs. She has auburn hair. This gray eyed northerner is not easily forgotten.
Personality: She is happy with her job as a Fisher. She turns her eye from what people do, preferring to live and let live. She takes great joy in being the best Fisher in town.
History: Born in a small village she learned the ways of the warrior from her father. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 70 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 130 pp. Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (4000 gp). Black velvet mask with numerous citrines (110 gp).
Tagga Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt, and is pretty ugly. Her silver hair is braided into rings. Her green eyes have a joyful gleam in them most of the time.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Tagga liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the south, certain she would find work there.
Motivation: To find somewhere to settle down; and she is content
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Immigrant, Nature. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 10000 cp. Jet (130 gp). Eye agate (12 gp). Banded agate (12 gp). 1 Minor magic item.
Mugrunden Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His white crest is slicked back into a classic pompadour. His fierce red eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Locksmith again; and further expansion of business
Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Job, Poor. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pûg Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His blonde hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his writing dream.
Motivation: Retire the richest man in the north.
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Selfish. Bonds: Poor. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. 1 Banded mail.
Sariel Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses like a well dressed Tanner does. Her tied-back hair is chestnut. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with a lost civilization.
History: She was born into a rich family. She was an apprentice working in her mother's forge. She now travels the world, in search of power and loot.
Motivation: To prove her worth to the world; and she desires power and/or immortality
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Adventurer, Rich. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 300 gp.
Hecat Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears dark leathers with embroidery. Her black hair is kept up in a ponytail inside a feathered hat. She has gleaming, smiling gold eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Impulsive, Secretive. Bonds: Rich. Occupation: Spy
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 78 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Druidic, Elven
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
Possessions: 2000 gp. Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item.
Boddynock Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He wears a feathered hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Architect mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Baker
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. He has no fur. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Three was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Impeccable, Joker, Persistence. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Terran, Draconic, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 14000 sp.
Trym Elton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His tied-back hair is brown. His gray eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.
History: He was raised in a plains tribe. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
