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NPC Generator

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Advanced [show]


Felosial Floshem, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears baggy tan pantaloons and a pastel scarf. She has chestnut hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She comes from a rich northern family. Her childhood dream was to be a Tanner, but she was a colossal failure. She now owns her own business.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Felosial Floshem, Female Elf Warlock 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 40 pp.


Social Check DCs


Uthemar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With bright blonde hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Uthemar embodies much of what other species detest in the Elves. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Detective like his mother before him.

Motivation: His religion dominates his actions; and expand his business

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Uthemar Amakiir, Male Elf Paladin 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp. Red garnet (150 gp). 1 Silk rope.


Social Check DCs


Norûk Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norûk is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Disciplined, Justice. Flaws: Insane. Bonds: Rich. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Norûk Wesley, Male Half-Orc Warlock 9
Medium (6'0") Half-Orc, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 9 (-1)6 (-2)
Skills Athletics +5, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Smoky quartz (20 gp). Obsidian (10 gp). Silver pearl (140 gp). Obsidian (10 gp). Golden yellow topaz (1400 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a tan and black handkerchief worn on his right side. His silver hair is still thick. He has a dull look in his blue eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Naal was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Religious, Adventurer. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naal Selevarun, Male Elf Monk 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 15 (+2)7 (-2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kriv Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long green crest kept up in a rat tail. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Kriv hails from a village terrorized by dire rats. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and many dire rats want him driven away

Ideals: Entrepeneur, Optimist. Flaws: Depressed. Bonds: Enemies, Criminal record. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kriv Daardendrian, Male Dragonborn Monk 16
Medium (6'2") Dragonborn, Lawful Evil (CR 16)
Armor Class 12
Hit Points 122 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Perception +6, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Druidic, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 3000 gp. Pink diamond (4000 gp). Amber (70 gp). Tiger eye turquoise (12 gp). Deep green spinel (70 gp). Lapis lazuli (12 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Rinn Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'8", this woman is wearing a long, violet cloak. Her hair is always cut to a buzz. She has a dull look in her amber eyes.

Personality: She will rave to anyone who will listen. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She got into the Shepherd business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Religious, Job, Immigrant. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Rinn Xistsrith, Female Half-Elf Barbarian 15
Medium (5'8") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points 105 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Deception +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 500 pp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helgret Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. Her white hair is styled in orderly dreadlocks. Her eyes are likewise gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Banker, who enjoyed hunting, Helgret was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Helgret took refuge in the large cave and found the beat up sword and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to be a banker again

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Helgret Daerdahk, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)9 (-1) 8 (-1)13 (+1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Baggi Prescott, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black armored body suit, with a simple brown line shooting up and back down. Her chestnut hair is matted, messy, and big. She wears a mask on her face.

Personality: She is calm most of the time but flees social interaction. She takes great joy in being the best Layabout in town.

History: She got into the Layabout business at a young age. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She has drifted from career to career and currently works as a Layabout.

Motivation: Balancing her hectic life and new Layabout responsibilities is difficult.

Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Baggi Prescott, Female Half-Orc Sorcerer 6
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)6 (-2) 18 (+4)8 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Dean Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Dean was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Dean Jethro, Male Half-Elf Rogue 4
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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