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NPC Generator

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Advanced [show]


Peter Thornton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy grey suit. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Fletcher, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Peter Thornton, Male Human Expert 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 7 (-2)15 (+2)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp.


Social Check DCs


Drenna Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears an entirely black suit with red socks and a vest with buckled shoes. Her blonde hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and to prove her worth to the world

Ideals: Fighting. Flaws: Emotional, Impulsive. Bonds: Military. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Drenna Tatum, Female Half-Orc Rogue 3
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 10 (+0)7 (-2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Jabbie Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His chestnut hair is still thick. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jabbie took refuge in the large cave and found the beat up longsword and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer, Nature. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Jabbie Tarkelby, Male Gnome Expert 5
Small (3'8") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Red-brown spinel (40 gp). Star ruby (1600 gp). 1 Minor magic item.


Social Check DCs


Skirt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with red highlights, and long black pants that bunch up around his shoes. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His beige fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Skirt was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Skirt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Joker. Bonds: Poor, Adventurer, Enemies. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Skirt Plume, Male Tabaxi Warlock 15
Medium (5'2") Tabaxi, True Neutral (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Investigation +3, Performance +6
Senses Passive Perception 12
Languages
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 pp. Rock crystal (70 gp). Deep blue spinel (500 gp). Amethyst (90 gp). Carnelian (70 gp). Amethyst (90 gp). Citrine (70 gp). Violet garnet (500 gp). Zircon (70 gp). Rhodochrosite (7 gp). Freshwater pearl (7 gp). Banded agate (7 gp).


Social Check DCs


Eberk Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and wears baggy brown pantaloons and a green scarf. He has a blonde handlebar mustache and slicked back blonde hair. His brown unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: Eberk was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Persistence. Flaws: Disease, Shy, Lazy. Bonds: Criminal record. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Eberk Frostbeard, Male Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Xanaphia Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes lackadaisically let the world flow into them.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has worked as a Sailor like her father before her.

Motivation: She's looking for her big break; and expand her business

Flaws: Fearful. Bonds: Job, Military, Adventurer. Occupation: Sailor

Voice: American accent

Attributes [hide]

Xanaphia Wallace, Female Half-Elf Wizard 7
Medium (4'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 9 (-1)7 (-2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 30000 cp. Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop fur cut. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Moon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Moon. He has never given up on his writing dream.

Motivation: A deep hatred of brigands; and to pay off his debts

Ideals: Artistic. Bonds: Enemies, Mentor, Criminal record, Debt. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Moon Wind, Male Tabaxi Rogue 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 22 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 7 (-2)15 (+2)
Skills Intimidation +6, Sleight of Hand +8
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 900 gp. White opal (1500 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghesh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a black suit. He wears his scarlet crest down. His eyes are gold.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small plains village. In his 16th year, his parents were killed by a illithids raid, leaving Ghesh alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Enemies, Nature, Adventurer. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Ghesh Dhyrktelonis, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 350 gp.


Social Check DCs


Ethereal Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His cinnamon fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Ethereal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Fearful. Bonds: Rich, Religious, Criminal record. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Ethereal Of Snakes, Male Tabaxi Commoner 16
Medium (5'6") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 22 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)18 (+4) 16 (+3)13 (+1)
Skills Investigation +9, Performance +6
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Draconic, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 400 pp. Pink pearl (110 gp). Blue quartz (15 gp). Citrine (20 gp). Black star sapphire (1100 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp).


Social Check DCs

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