Vicky Ogden, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a feathered hat to cover her moderate length silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She plays an instrument quite well.
History: She was born several months after her mother was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Mercenary for hire.
Motivation: She has decided she is irredeemable; and to be a masseuse again
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Military, Job. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Kaladan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. He has scarlet crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Addict, Emotional. Bonds: Rich, Slave, Criminal record. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Golden yellow topaz (300 gp).
Cask Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a black coat with tan slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her yellow fur to look like a famous performer. She has a dull look in her green eyes.
Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.
History: Born in the north to a Mason, Cask learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Mason for the past few years.
Motivation: To be a Spice Merchant again; and balancing her hectic life and new mason responsibilities is difficult
Ideals: Pacifist, Logical. Bonds: Attractive, Job. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 8
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +1
Possessions: 1200 gp. Golden yellow topaz (400 gp). Jade (160 gp). Golden yellow topaz (400 gp). Smoky quartz (20 gp). Deep blue spinel (400 gp). Bloodstone (20 gp). Jet (160 gp). Star ruby (1400 gp).
Antinua Horineth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'0". She wears a robe, a symbol of her god around her neck, and a trident on her belt. Her silver hair is cut jaggedly and amateurishly. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Antinua was born in the north. At a young age she loved to build and create. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and to prove her worth to the world
Ideals: Fighting, Persistence. Flaws: Shy, Impulsive. Bonds: Slave. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 8
Hit Points 68 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +2 / 4d4-2, Grapple +3
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (5000 gp). Gold and topaz bottle stopper cork (800 gp). Jeweled electrum ring (8000 gp). 1 Medium magic item.
Mialee Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she likes to wear tan tank tops with brown skirt. Her hair is short and chestnut. Her eyes are brown and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Tanner, who enjoyed hunting, Mialee was taken on many hunting expeditions. Mialee was born on a far western forest where she grew up under the tutelage of her father, an expert Butcher. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Immigrant, Has a crush. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Half-Plate.
Leaf In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, pastel cloak. Her lavender fur has been sun bleached extensively. She has several tiny ruby earrings on each ear.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Further she is a bit of a stoner and is frequently out of it.
History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She would like to get married and retire; and she has money and likes to spend it
Ideals: Justice. Flaws: Addict. Bonds: Rich, Nature, Has a crush. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 37 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 2000 gp. Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (1200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Old masterpiece painting (600 gp). Jeweled gold crown (6000 gp). Old masterpiece painting (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Old masterpiece painting (600 gp). Solid gold idol (1000 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1200 gp).
Nella Royal, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears professional attire. She keeps her long white hair kept up in a rat tail. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic woman, Nella's first love is herself. Her second love is also herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nella was born in the east. At a young age she loved to build and create. In her 14th year, her parents were killed by a goblins raid, leaving Nella alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Jade (120 gp). 1 Healer’s kit.
Xanaphia Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She wears tan painted combat armor at almost all times. She is bristling with hidden weapons, mostly sais and daggers. Her red hair is knotted and matted. She wears a mask on her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She enjoys reading and quiet.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Joker, Logical. Bonds: Criminal record, Religious. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 4000 cp.
Urshar Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Performer uniform. She wears a colorful flower in her auburn hair. Her green unseeing eyes seem to look past you.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Gardener, but she got bored and became a Performer. She then took over the family business and is one of the better Performer for hire.
Motivation: Human compassion; and wants to open a new tavern
Flaws: Disease, Racist. Bonds: Job, Immigrant, Attractive. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
