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NPC Generator

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Advanced [show]


Gale Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Ruler does. Her beige fur is lengthy. Her green eyes lackadaisically let the world flow into them.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a criminal king-pin and mafia family Over the years she perfected her riding and shooting skills. She's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Expand her business; and she has decided she is irredeemable

Flaws: Shy, Impulsive. Bonds: Job, Criminal record, Nature. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Gale Candle, Female Tabaxi Expert 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Simon Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Simon Middleton, Male Human Wizard 8
Medium (5'11") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1300 gp.


Social Check DCs


Jane Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this woman wears a simple violet robe with black stripes complete with hood. Her chestnut hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She speaks before she thinks and is too direct. She is lazy, self-centered, vain, and jealous.

History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Flaws: Impulsive, Selfish, Addict, Racist. Bonds: Mentor. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Jane Solvenstein, Female Half-Elf Druid 2
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1000 sp. Golden yellow topaz (200 gp). Amber (50 gp).


Social Check DCs


Roywyn Dunben, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her hair, while still mostly white, has prominent grey streaks. She wears large thick round spectacles.

Personality: She loves telling others what to do and how they should feel about things. She feeds upon the attention of others.

History: Born in the north to a Performer, Roywyn learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She struck the Performer job and began her own company from there.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Opinionated. Bonds: Attractive, Job, Criminal record. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Roywyn Dunben, Female Gnome Warlock 10
Small (3'2") Gnome, Lawful Evil (CR 10)
Armor Class 14
Hit Points 82 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 130 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Jeweled electrum ring (3000 gp). Jeweled anklet (4000 gp). A delicate brass dragon egg (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Walcott, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She is portly but not overly obese. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing herself, she comes off as nervous. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. When Hugolina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Regain custody of her daughter.

Flaws: Insane, Shy. Bonds: Family, Nature, Military. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Hugolina Walcott, Female Human Commoner 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Cressel Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his blue robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His white hair is still thick. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: Cressel hails from a village terrorized by brigands. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Flaws: Ugly, Disease, Selfish. Bonds: Enemies, Rich. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Cressel Haste, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 150 gp. 4 Antitoxin.


Social Check DCs


Korfel Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his blue robe. He has a brown handlebar mustache and slicked back brown hair. His green unseeing eyes seem to look past you.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Disease, Insane, Impulsive, Insomniac. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Korfel Markum, Male Half-Elf Monk 2
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)4 (-3) 15 (+2)11 (+0)
Skills History -1, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Azurite (11 gp).


Social Check DCs


Nim Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light violet in addition to tight pants. His black hair is singed and shortened. His eyes are a pleasant green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Nim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up longsword and armor he uses now. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Ugly, Hedonist, Insane. Bonds: Nature, Criminal record. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Nim Hybrid, Male Half-Elf Cleric 9
Medium (5'11") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1500 gp. Iolite (60 gp). Lapis lazuli (6 gp). Alexandrite (400 gp). Smoky quartz (60 gp). Moss agate (6 gp).


Social Check DCs


Mozikth Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His copper crest is braided into rings. His red eyes peer out from beneath his top black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Bellfounder, Mozikth learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a laborer again

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Mozikth Ghaallixirn, Male Dragonborn Druid 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)6 (-2) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs

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