Nybarg Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut short. His eyes are green and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants his loneliness to end; and to find somewhere to settle down
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Military, Has a crush. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp.
Moon On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her red fur is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Gifted from a young age, Moon studied abroad. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 15
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
Possessions: 400 gp.
Mordai Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and green handkerchief worn on his right side. He is portly but not overly obese. He keeps his blue hair in a flapper bob. He has gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Born in the south to a Fletcher, Mordai learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Boddynock Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich western family. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Antagonistic. Bonds: Slave, Attractive, Rich. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 5 (-3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 50 pp. Deep blue spinel (1400 gp). Rock crystal (30 gp). 1 Minor magic item.
Senteq Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and is typically in his Spy uniform. His right hand appears badly burned and disfigured. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When Senteq reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Emotional. Bonds: Job, Attractive, Military. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 51 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 20 (+5) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
Sariel Raethran, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She carries with her a set of flails on her belt, each one with a ruby on the hilt. Her hair is red and curly. Her fierce gray eyes like to dwell on things.
Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She is a bit of a xeno-phobe, disliking non-Elves.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Job, Rich, Immigrant. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Direcris Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light black in addition to tight pants. His silver crest is slicked back into a classic pompadour. His eyes are red and beady.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: The child of a Ruler, who enjoyed hunting, Direcris was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Direcris took refuge in the old dungeon and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Ruler again.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Skoth Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Insomniac, Secretive. Bonds: Religious. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Akoth Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His blue eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Miller business at a young age. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Miller for hire.
Motivation: He feels threatened by others.
Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Job. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!