Balam Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His chestnut hair is thinning but still full. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barrister like his mother before him.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Insomniac. Bonds: Immigrant, Job. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. A delicate silver chain set with a tourmaline (80 gp). Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Immeral Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. His brown hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the south. Immeral was born on a far southern island where he grew up under the tutelage of his mother, an expert Healer. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Cynical. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Celestial, Auran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (9 gp). Golden yellow topaz (900 gp). Amber (70 gp). 1 Minor magic item. 1 Minor magic item.
Robert Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a violet coat over a grey low-cut shirt, and a top hat upon his head. His skin is also unnaturally pale. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.
History: Robert was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and balancing his hectic life and new bookbinder responsibilities is difficult
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Auran, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp. Hematite (12 gp). Blue quartz (12 gp). Smoky quartz (80 gp). Rhodochrosite (12 gp).
Umpen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a black handlebar mustache and slicked back black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, Slave, Nature. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Giant, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Thodris Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. Her silver hair is cut short with large spiked bangs in the front. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving She would rather hide behind her crafts than deal with other people.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bookbinder father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Joker, Artistic. Flaws: Ugly, Shy, Disease. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. Rock crystal (60 gp). Smoky quartz (60 gp).
Thamuz Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy black suit. He keeps his purple hair in a flapper bob. His white unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Gifted, Artistic. Flaws: Disease, Racist. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Just what you see.
Kite Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Masseuse. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown fur is lengthy and is close to two feet long. Her eyes are hazel and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 4 years.
Motivation: She uses money and sex appeal to get what she needs; and expand her business
Flaws: Insane, Mundane. Bonds: Job, Attractive, Rich. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 300 pp. Hematite (14 gp). Obsidian (14 gp). Chrysoprase (40 gp). Jasper (40 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. He is portly but not overly obese. His white hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: Born in the east his family was never financially stable. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Poor, Nature. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Ulfgar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a white scarf. He has styled his brown hair well, parting it to the left. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Hunter, Ulfgar learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Gifted, Athletic. Bonds: Criminal record, Job. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 70 pp.
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