Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He is wearing a long, brown cloak, and his gloved hand is found clutching a warhammer. His cinnamon fur is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Sun studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world
Ideals: Optimist, Gifted, Logical. Flaws: Disease. Bonds: Criminal record. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp.
Kerkad Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His brass crest is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Optimist. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 16)
Armor Class 11
Hit Points 106 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +7
Possessions: 2000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (130 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (500 gp). Old masterpiece painting (2400 gp). 1 Medium magic item. 1 Medium magic item.
John Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His job bores him to no end. He has decided to make it more interesting.
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help
Flaws: Disease. Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (2000 gp).
Gerard Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His blonde hair is singed and shortened. His violet eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Slave, Religious. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. Amber (90 gp).
Delre Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Delre was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to be a glassblower again
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Harriet Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, red cloak. Her white hair is kept up in a ponytail inside a small hat. She wears an eyepatch.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 18th year, her parents were killed by a brigands raid, leaving Harriet alone in the world. After a stint in an orphanage, she was adopted. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies, Job. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Trym Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey tunic with brown highlights, and long red pants that bunch up around his shoes. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Ideals: Passionate, Fighting, Artistic. Bonds: Attractive, Military, Family. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
William Rodney, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. His brown eyes peer out from beneath his feathered brown hat.
Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with music.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +5
Possessions: Hematite (12 gp).
Fibblestib Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Greedy. Bonds: Immigrant, Poor. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Jet (120 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
