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NPC Generator

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Advanced [show]


Leaf In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. Her lavender fur is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. Leaf is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born to loving parents in a slum to the south. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Due to her spouse's obsession with being a Herbalist they were divorced and she won custody of their son. She worked as a Carpenter, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Leaf In the Morning, Female Tabaxi Commoner 5
Medium (6'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)6 (-2) 10 (+0)8 (-1)
Skills Insight +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His golden hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Artistic. Bonds: Poor, Military, Job. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Hunter Emsworth, Male Human Barbarian 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 1 Chain shirt.


Social Check DCs


Mreksh Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a simple green robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized jet on his right hand. His wide-brimmed hat is riddled with cuts and holes. His eyes are red and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: The child of a Doctor, who enjoyed hunting, Mreksh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mreksh took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Rich, Nature. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mreksh Chumbyxirinnish, Male Dragonborn Bard 7
Medium (6'2") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Dadalan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green top hat and green clothes. He wears a colorful flower in his scarlet crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Dadalan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insomniac, Hedonist, Depressed. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dadalan Ophinshtalajiir, Male Dragonborn Wizard 17
Medium (6'7") Dragonborn, True Neutral (CR 17)
Armor Class 10
Hit Points 96 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +6, Persuasion +8
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 8000 gp. Gold music box (1000 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jillian Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is braided into rings. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can't help but pocket interesting objects she comes across

History: Jillian was born with her mother's beautiful face. Jillian was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jillian decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Jillian Brushgather, Female Halfling Expert 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Good lock.


Social Check DCs


Sutha Hastings, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has no hair. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Carter business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Carter. She struck the Carter job and began her own company from there.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Sutha Hastings, Female Half-Orc Expert 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp. Moonstone (80 gp). Sard (80 gp). Sard (80 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Anger, Male Tiefling [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His silver hair is drawn into a tight pony tail with a skull scrunchie. His black unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Therai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Therai has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Therai Anger, Male Tiefling Rogue 9
Medium (5'8") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His purple hair is thinning but still full. He has several tiny amber earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Marbas Grief, Male Tiefling Aristocrat 12
Medium (6'1") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 50 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 4000 gp. Star rose quartz (70 gp). Iolite (70 gp). Tourmaline (40 gp). Chrysoberyl (40 gp). Freshwater pearl (7 gp). Hematite (7 gp). Deep blue spinel (400 gp).


Social Check DCs


Yurgunn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and typically wears brown cloth garments or leather armor. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant blue.

Personality: While she acts the brute, she is far gentler than she would appear. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurgunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Logical. Flaws: Ugly, Impulsive, Insane. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Yurgunn Trueanvil, Female Dwarf Ranger 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Chalcedony (70 gp).


Social Check DCs

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