Dagnal Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized topaz on her right hand. She has moderate length chestnut hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Glassblower soon after.
Motivation: She uses money and sex appeal to get what she needs.
Bonds: Rich, Job, Religious, Military, Attractive. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: Alexandrite (200 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Ariessus, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He wears his black hair up. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast forest. Nim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: To unite with his sister; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Celestial, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp. Alexandrite (600 gp). Obsidian (14 gp).
Roge Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His golden hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a forest tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and seeks redemption
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Criminal record. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Melech Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His hair is short and red. His eyes are likewise black.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Melech and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Antagonistic, Impulsive, Insane. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1100 gp. Rhodochrosite (14 gp). 1 Minor magic item.
Fallthra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white hair is kept up in a ponytail inside a feathered hat. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is almost excessively polite to everyone, even when angry. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Tanner, her father struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She loathes her own lifestyle; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Depressed. Bonds: Poor, Criminal record. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp.
Srorthen Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length copper crest. His thin eyebrows rest above his beady gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 5 (-3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp. Brass mug with jade inlays (300 gp).
Bilbron Beren, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Ruler. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Ruler for hire.
Motivation: Expand his business; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, In love, Job, Nature. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 102 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 900 pp. Rose (60 gp). Clear bright green emerald (3000 gp). Deep green spinel (110 gp). 1 Medium magic item.
Elizabeth Royal, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses well, typically a more casual-formal manner. She wears her blonde hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She speaks before she thinks and is too direct. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.
History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ar-Gul Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting black shirt and pants. He is bald on top and has large silver tufts of hair around his ears. He has several tiny amethyst earrings on each ear.
Personality: Ar-Gul speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.
History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 90 gp. Coral (110 gp).
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