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NPC Generator

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Advanced [show]


Ildrex Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His crest is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small forest village. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He inherited the family business which he has now maintained for 2 years.

Motivation: To reunite with his old friends; and to be a carter again

Ideals: Impeccable, Fighting. Bonds: Nature, Job, Adventurer. Occupation: Merchant

Voice: French accent

Attributes [hide]

Ildrex Tiammanthyllish, Male Dragonborn Adept 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs


Hrathy Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'1", this woman wears a tight fitting white shirt and pants. She wears a broad hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is her passion.

Flaws: Secretive. Bonds: Family, Military, Adventurer. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Hrathy Gresham, Female Half-Orc Aristocrat 6
Medium (5'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a hunchback. His hair is white and curly. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Marshal, his mother struggled to pay the bills. A freak accident while working with his Marshal mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Nordak Durthane, Male Dwarf Expert 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Ortegar Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His golden hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Opinionated, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Ortegar Cherrycheeks, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adam Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is short and black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He got into the Brewer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Brewer for hire.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Antagonistic, Selfish. Bonds: Job, Rich, Has a crush. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Adam Branson, Male Human Fighter 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Warryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy blue pantaloons and a black scarf. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Flaws: Sensitive, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Warryn Dunben, Male Gnome Ranger 8
Small (3'8") Gnome, Neutral Good (CR 8)
Armor Class 9
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 19 (+4)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. Deep blue spinel (200 gp). Sard (40 gp). Amber (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Thrak Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears a deerstalker hat to cover his moderate length blonde hair. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Fortune-teller. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of a Barkeep, who enjoyed hunting, Thrak was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. He was granted druidic powers by his dying brother.

Motivation: Many dire rats want him driven away; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Thrak Marlowe, Male Half-Orc Rogue 4
Medium (6'0") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 17 (+3)11 (+0) 17 (+3)11 (+0)
Skills Athletics +7, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Blue quartz (15 gp). Chalcedony (50 gp). Citrine (50 gp). Brown-green garnet (100 gp).


Social Check DCs


Dadalan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with small hat. His rusty crest is slicked back into a classic pompadour. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Dadalan was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. In his 18th year, his parents were killed by a orcs raid, leaving Dadalan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Immigrant, Adventurer, Poor, Enemies. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dadalan Sumnarghthrysh, Male Dragonborn Warlock 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Athletics +7, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1500 sp. Pink pearl (150 gp). Brown-green garnet (150 gp).


Social Check DCs


Charles Brixton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly black, has prominent grey streaks. His fierce brown eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Job. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Brixton, Male Human Bard 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 120 gp. 1 Good lock.


Social Check DCs

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