Astaro Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. She wears a colorful flower in her white hair. Her face is covered beneath a completely black helmet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Astaro enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south, but her parents moved at a very young age to the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.
Motivation: She feels kind of lost in life; and a deep hatred of orcs
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Blacksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 90 pp. 1 Darkwood Shield.
Ilde Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in collared shirts and wears a proper scarf over her head. Her brown hair is lengthy. Her fierce brown eyes like to dwell on things.
Personality: Ilde hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Insomniac. Bonds: Adventurer, Religious, Nature. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 50 gp.
Ahlyssa Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She is tall, broad shouldered and powerfully built. She wears her chestnut hair down. Her gray eyes have a joyful gleam in them most of the time.
Personality: Ahlyssa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful wizard made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better village for her children.
Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero
Ideals: Extrovert. Flaws: Depressed. Bonds: Rich, Mentor, Adventurer. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 6 (-2) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Yeardley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear grey tank tops with tan skirt. She wears her white hair down. She wears crescent spectacles with a black brim.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She cannot resist a sob story and will often dote over anyone who has one.
History: Sarah hails from a village terrorized by drow. She worked as a nervous Gardener and found it very stressful. Days after completing her studies, news broke out that her hometown was attacked by drow. Sarah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Someone believes her a fraud.
Ideals: Philantrophist. Flaws: Cynical. Bonds: Poor, Enemies, Job. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Simon Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely brown suit with white socks and a vest with buckled shoes. His brown hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Immigrant, Slave. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 110 pp.
Mindartis Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a tight fitting violet shirt and pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast mountains. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He used his abilities to travel the world and help people.
Motivation: A deep hatred of brigands.
Ideals: Optimist, Philantrophist. Bonds: Nature, Enemies. Occupation: Server
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp.
Cory Graeme, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. With a patchy chestnut beard and wild chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Cory lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Religious, Family. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 30000 cp.
Myathethil Liadon, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in an above average manner. Her moppish auburn hair is in a traditional bowl cut. Her eyes are likewise blue.
Personality: She exudes charisma. She is a tour de force of persuasion. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Myathethil was born with her father's beautiful face. After coming to the age of reason, Myathethil took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.
Motivation: Wants to work out more often; and expand her business
Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Job. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 13)
Armor Class 8
Hit Points 39 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 5 (-3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1
Possessions: 3000 gp. 1 Medium magic item.
Art Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times. She carries a battered dagger and tarnished spear as well. She keeps her cinnamon fur in a pixie cut. She has several tiny jet earrings on each ear.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in spear use. Since then, she has sought to make the best of life.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is greedy
Ideals: Fighting, Optimist. Bonds: Rich, Enemies. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 74 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 3000 gp. Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (500 gp). Gold dragon comb with red garnet eye (600 gp). Solid gold idol (300 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (700 gp). A roughly beaten golden orb (50 gp). Old masterpiece painting (500 gp). 1 Minor magic item.
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