Percival Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow costume with the symbols of the four houses of cards on his torso. He is bald on top and has large golden tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to work out more often; and he is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Pelt Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. He has styled his lavender fur well, parting it to the left. He has copper eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
Possessions: 50 pp. Silver pearl (90 gp). Lapis lazuli (5 gp). Azurite (5 gp). Deep blue spinel (700 gp). Black star sapphire (1100 gp). Deep green spinel (90 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears a tight fitting tan shirt and pants. He keeps his silver hair in a pixie cut. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Malachite (7 gp). Amethyst (60 gp). Iolite (60 gp). Chrysoberyl (60 gp). 1 Minor magic item.
Drifting Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and sports brown clothing, slightly heavier than average wear. She keeps her brown fur in a flapper bob. Her ears are large.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy, self-centered, vain, and jealous.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is content.
Ideals: Logical. Flaws: Ugly, Mundane, Selfish, Insane. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1600 gp. Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is lengthy and is close to two feet long. Her amber eyes dart from person to person.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She got into the Guard business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Optimist. Bonds: Attractive, Family, Job. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
Possessions: 600 gp.
Dustin Richie, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side. He carries a battered trident and tarnished sai as well. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Poor, Family, Debt. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 77 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
Nogu Sharps, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'5". She wears suspenders and white workpants. Her shirt is red, and she wears a heavy white leather apron most of the time, and her gloved hand is found clutching a lance. Her silver hair is well kept. Her gray eyes are passionate and lively.
Personality: She snorts whenever she laughs or is feeling confident. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born at the edge of vast desert. Nogu liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is untrained/undisciplined, which makes her dangerous.
Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Depressed. Bonds: Nature. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 14)
Armor Class 12
Hit Points 69 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Morkral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast island. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. 1 Chain shirt.
Gale Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear brown tank tops with green pants. He has dyed his greying white fur a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: To find somewhere to settle down; and a strong sense of loyalty to halfling people
Flaws: Selfish, Racist, Mundane. Bonds: Has a crush, Rich. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Freshwater pearl (5 gp). Chrysoberyl (40 gp). Freshwater pearl (5 gp). 1 Minor magic item.
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