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NPC Generator

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Advanced [show]


Avice Franklin, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries longswords. She has styled her white hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Around other people she will do her best to conceal her emotions and appear jolly.

History: Avice hails from a village terrorized by goblins. Her childhood dream was to be a Navigator, but she was a colossal failure. She has drifted from career to career and currently works as a Shepherd.

Motivation: To get a good night's sleep; and to be a navigator again

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Avice Franklin, Female Half-Elf Aristocrat 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)9 (-1) 13 (+1)6 (-2)
Skills Investigation +1, Persuasion +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Pelt Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: A rival would like him out of the picture; and he feels kind of lost in life

Flaws: Depressed. Bonds: Job, Immigrant, Criminal record. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Pelt Treat, Male Tabaxi Aristocrat 5
Medium (6'10") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Black pearl (1400 gp). Rock crystal (30 gp).


Social Check DCs


Nija Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She tends to wear a large green jacket. Her hair, while still mostly red, has prominent grey streaks. She has gleaming, smiling red eyes.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.

Motivation: To settle down with her crush; and she wants to get laid

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Military, Nature, Has a crush. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Nija Cheer, Female Tiefling Wizard 13
Medium (4'9") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 62 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Agatha Dalton, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. Her blonde hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north her family was never financially stable. Over the years she perfected her riding and shooting skills. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Agatha Dalton, Female Human Expert 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp. 1 Buckler.


Social Check DCs


Tenena Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her moppish black hair is in a traditional bowl cut. She has gleaming, smiling blue eyes.

Personality: She dislikes all the random violence that takes place in the north. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born into a rich family. She found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Tenena Oomtrowl, Female Gnome Cleric 3
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Tourmaline (160 gp). Chrysoberyl (160 gp).


Social Check DCs


Dariff Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her sword. She is portly but not overly obese. She has shaved her head bald. She tend to wears goggles to shield her eyes.

Personality: She is irascible and easily irritated. She cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Dariff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Dariff Trueanvil, Female Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 280 gp. 1 Masterwork Common Melee.


Social Check DCs


Ar-Karo Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His chestnut hair is cut short. His gray eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Ar-Karo Winchester, Male Half-Orc Bard 13
Medium (6'2") Half-Orc, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 103 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Coral (50 gp). Carnelian (80 gp). Red-brown spinel (50 gp). Star rose quartz (80 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arava Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears many layers of old clothing at all times. Her green crest is drawn into a tight pony tail with a skull scrunchie. Her red eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Arava was born on a far western plains where she grew up under the tutelage of her father, an expert Jeweler. She then took over the family business and is one of the better Jeweler for hire.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Poor, Job, Immigrant. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Arava Shestendeliath, Female Dragonborn Rogue 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 9 (-1)19 (+4)
Skills Acrobatics +5, Performance +7
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +7

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Hunter does. His orange fur is heavily combed to the left. His green unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice. Flaws: Disease, Ugly. Bonds: Job, Criminal record. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Art Candle, Male Tabaxi Wizard 4
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs

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