Abalaba Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. Her hair is long and blonde with streaks of auburn, and is pulled back with small tan clips. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise she seems alert and responsive.
History: Abalaba was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants a kiss; and marry her sister to traveling adventurers
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Family, Has a crush. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 4 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp.
Einkil Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large brown jacket. He has moderate length brown hair. This green eyed easterner is not easily forgotten.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Unemployed.
Motivation: Many giants want him driven away; and sabotage a competitor
Ideals: Athletic. Flaws: Racist. Bonds: Job, Nature, Immigrant, Enemies. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1200 gp. Moss agate (16 gp). Iolite (40 gp). Fire opal (700 gp).
Roondar Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a tan suit, black shirt, and yellow tie. He wears his chestnut hair down. He has a tattooed face.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.
History: Born in the east to a Fletcher, Roondar learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has worked as a Fletcher like his father before him.
Motivation: He has a crush on the local Farmer.
Ideals: Logical. Flaws: Racist. Bonds: Poor, Has a crush, Job. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Trym Brady, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Painter does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north to a Painter, Trym learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Greedy. Bonds: Job, Attractive. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp.
Vadania Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. Her long auburn hair reaches down to her waist. Her blue eyes dart from person to person.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Entrepeneur, Athletic, Extrovert, Fighting. Bonds: Criminal record. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 7000 sp. Blue sapphire (800 gp). Golden pearl (150 gp). Chrysoberyl (150 gp). Malachite (13 gp). 1 Minor magic item.
Ethereal On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has no fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Ethereal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Ethereal hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against giants; and revenge
Flaws: Ugly, Antagonistic, Hedonist, Racist. Bonds: Enemies. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 69 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +5
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is greying and his face has many wrinkles. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Elegant was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom
Flaws: Depressed. Bonds: Attractive, Slave, Poor. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 14000 sp. Moss agate (11 gp). Red spinel (90 gp). Violet garnet (1100 gp).
Lerissa Glee, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears just a green suit. She wears her white hair up. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a minor phobia of water and hates getting wet.
History: She was born on a small isolated farm. Lerissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted from career to career and currently works as a Mayor.
Motivation: She has a rivalry with the Church that dominates her actions; and expand her business
Ideals: Persistence. Flaws: Fearful. Bonds: Nature, Job, Religious. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 16)
Armor Class 8
Hit Points 112 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +0
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1900 gp). Sapphire pendant on gold chain (1000 gp). A silver and pearl hairclip (10 gp). An abacus with copper, silver and gold markers (160 gp). Golden circlet with four aquamarines (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Solid gold idol (200 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (4000 gp). A necklace of small pink pearls (2000 gp).
Yevelda Pinkerton, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears black trousers with yellow and grey striped suspenders. She wears various colorful collared shirts, she is not a threatening figure. Her red hair is greasy and uncared for. Her hazel unseeing eyes seem to look past you.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Yevelda took refuge in the large cave and found the beat up falchion and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Retire the richest woman in the east; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
