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NPC Generator

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Advanced [show]


Sannl Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of spears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily eccentric. Animals are drawn to her, and she is able to talk to them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Sannl Strakeln, Female Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 60 gp.


Social Check DCs


Neega Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a black deerstalker hat and black clothes. She keeps her brown hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She has achieved small success as a Adventurer.

Motivation: Regain custody of her son; and she'd like to take her coworkers down a peg

Ideals: Logical. Flaws: Terse. Bonds: Nature, Job, Family. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Neega Marlee, Female Half-Orc Commoner 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Pogranix Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a fancy green dress, and a wedding ring on her right hand. Her long blue crest is drawn into a two foot long braid. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is an amazing painter.

History: She was born in the north, but her parents moved at a very young age to the east. Her first spouse was a Jeweler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted divine powers by her dying sister.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Family. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Pogranix Mystan, Female Dragonborn Aristocrat 5
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5

Possessions: 800 gp. Alexandrite (600 gp). Deep green spinel (40 gp). Zircon (50 gp). Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Ellyjoybell Turen, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a flail. Her hair is always cut to a buzz. She has several tiny amber earrings on each ear.

Personality: Abrasive and pushy, she has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a criminal king-pin and mafia family There was a wharf not far from home where she often wandered off to fish. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Ellyjoybell Turen, Female Gnome Commoner 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Rosalind Heiser, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. Her hair, while still mostly chestnut, has prominent grey streaks. Her skin is flawless and her green eyes scan people very quickly.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Rosalind Heiser, Female Human Commoner 2
Medium (4'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp. 1 Alchemist’s fire.


Social Check DCs


Skamos Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. He has dyed his greying blue hair a little too much giving a sharp blue color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Skamos studied abroad. After coming to the age of reason, Skamos took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Skamos Mercy, Male Tiefling Sorcerer 3
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills Athletics +0, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp.


Social Check DCs


Cressel Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blue hair up. His eyes are a pleasant red.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Engraver again.

Ideals: Fighting, Athletic, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Cressel Moral, Male Tiefling Adept 5
Medium (5'1") Tiefling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +7, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp. Coral (100 gp). Red garnet (100 gp).


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and is generally well dressed albeit a few years behind the times. His red hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Gifted, Justice. Bonds: Attractive, Mentor, Immigrant. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Chatham, Male Human Warlock 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gomory Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely violet suit with tan socks and a vest with buckled shoes. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist. Flaws: Mundane, Impulsive. Bonds: Rich. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Gomory Berevan, Male Half-Elf Druid 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs

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