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NPC Generator

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Advanced [show]


Moon Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red fur is long and unkept. His eyes are copper and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Moon Blossom, Male Tabaxi Rogue 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills History +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a brown suit. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of northern immigrants he idolized his mother. He dropped out of school before completing his studies. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Peter Warwick, Male Human Monk 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Varis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His top hat is riddled with cuts and holes. His amber eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Varis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Varis and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Military, Mentor. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Varis Galanodel, Male Elf Warrior 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 5 (-3)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Bulzo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is white and curly. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. Bulzo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bulzo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Impeccable. Flaws: Antagonistic, Ugly. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Bulzo Sunmeadow, Male Halfling Monk 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Lapis lazuli (4 gp). Deep blue spinel (1500 gp). Hematite (4 gp). Silver pearl (70 gp).


Social Check DCs


Orryn Welber, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He wears his golden hair down. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of brigands once and for all.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered west to less war torn lands. He hasn't been sleeping well lately.

Motivation: He wants revenge against brigands; and to get a good night's sleep

Flaws: Insomniac, PTSD. Bonds: Enemies, Mentor. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Orryn Welber, Male Gnome Adept 14
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 57 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332

Possessions: 4000 gp. Gold and topaz bottle stopper cork (400 gp). Old masterpiece painting (1600 gp). Old masterpiece painting (1600 gp). Gold dragon comb with red garnet eye (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Golden circlet with four aquamarines (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold music box (3000 gp). 1 Minor magic item.


Social Check DCs


Althaea Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. Her auburn hair is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sold as a small child to a slaver, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She has drifted from career to career and currently works as a Glassblower.

Motivation: To protect her home; and expand her business

Ideals: Gifted, Athletic. Bonds: Attractive, Job, Mentor, Guardian. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Althaea Solvenstein, Female Half-Elf Paladin 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Wella Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a broad hat to cover her moderate length black hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She has a minor phobia of water and hates getting wet.

History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Enemies, Mentor. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Wella Goodearth, Female Halfling Expert 8
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 41 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 15 (+2)7 (-2)
Skills Deception +1, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Eye agate (14 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered quarterstaff and tarnished glaive as well. He has a small bristly mustache and wavy white hair. He has a dull look in his blue eyes.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Roland was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roland decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Job, Rich, Criminal record. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Roland Beitz, Male Half-Elf Warlock 2
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Tawar Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a skull on it. Her tied-back hair is golden. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a hateful person. She taunts others and blames them for her problems. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of western immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.

Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Tawar Sherwood, Female Half-Orc Rogue 13
Medium (5'6") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 69 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Infernal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Carved bone or ivory statuette (60 gp). A roughly beaten golden orb (150 gp). A delicate brass dragon egg (60 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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