Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears brown trousers with white and green striped suspenders. He wears various colorful collared shirts. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Selfish. Bonds: Immigrant, Slave. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 33 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal, Abyssal, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 200 pp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Cloth of gold vestments (90 gp).
Eloise Walpole, Female Human [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a red coat with yellow slacks. Her skin is fair and her fingers are delicate and long. Her black hair is cut jaggedly and amateurishly. She wears large thick round spectacles.
Personality: Eloise is depressed about a lot of things. She tends to be a nihilist. She is a very good compulsive liar and kleptomaniac.
History: Eloise was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Criminal record, Family. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
Riswynn Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. She has a long chestnut ponytail with little hanging trinkets. Her eyes are brown and beady.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Riswynn grew up listening to her father's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is not mentally stable, and does not behave rationally; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Ugly, PTSD, Insane. Bonds: Adventurer, Has a crush. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Abyssal, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Black star sapphire (1200 gp).
Ûshgol Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He has done his best to style his red hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Money/treasure.
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 2 Tanglefoot bags.
Vorka Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern woman is wearing colorful clothing, dressed as a Bookbinder. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are hazel.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Elven compassion; and many goblins want her driven away
Ideals: Athletic, Passionate. Flaws: Racist. Bonds: Enemies, Rich, Adventurer. Occupation: Bookbinder
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Embroidered and bejeweled glove (2000 gp). A small bag of saffron. (20 gp). A silver and pearl hairclip (20 gp). Black velvet mask with numerous citrines (30 gp).
Arara Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue top hat and blue clothes. Her top hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is a great chef.
History: Arara was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Adelaide Blyth, Female Human [Permalink]
Personal [hide]
Description: She wears grey painted combat armor at almost all times. Her hair is silver, silky, and of moderate length. Her hazel eyes are passionate and lively.
Personality: Adelaide wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Adelaide was born with her father's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (150 gp).
Bathin Power, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He has a dull look in his red eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Bathin was born the youngest of three triplets. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Nature, Family. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Peridot (30 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Fidget, Female Human [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is blonde, silky, and of moderate length. She has gleaming, smiling violet eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can't help but pocket interesting objects she comes across
History: Margery was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage
Ideals: Joker. Bonds: Attractive, Criminal record, Family, Slave. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!