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NPC Generator

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Advanced [show]


Dagnal Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a great chef.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she is a bit of a kleptomaniac

Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Dagnal Silveraxe, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Shivering In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. She has orange fur. Her amber eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She hasn't been sleeping well lately.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Family, Adventurer. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Shivering In the Storm, Female Tabaxi Bard 4
Medium (4'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)7 (-2) 7 (-2)15 (+2)
Skills Medicine +0, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ida Branson, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her first spouse was a Ruler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of goblins

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Ida Branson, Female Human Bard 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 9 (-1)4 (-3)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp. Deep blue spinel (500 gp). Zircon (70 gp).


Social Check DCs


Flask On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her fur is orange and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a ruthless business woman, a trait she acquired from her father.

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Merchant, but she got bored and became a Carpenter. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Flask On the Water, Female Tabaxi Paladin 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp.


Social Check DCs


Right-Handed On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Detective, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His red fur is still thick. He has a dull look in his blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Right-Handed grew up listening to his father's many stories. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Right-Handed On the Mountaintop, Male Tabaxi Paladin 11
Medium (5'11") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Deception +7, Insight +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 900 gp.


Social Check DCs


Tûmûg Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He wears his brown hair down. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Tûmûg was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Family, Adventurer. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Tûmûg Beckwith, Male Half-Orc Fighter 16
Medium (6'9") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 82 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Arcana +5, Athletics +9
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +9

Possessions: 700 pp. Chrysoprase (20 gp). Malachite (9 gp). Blue quartz (9 gp). Violet garnet (200 gp). Rock crystal (20 gp). Deep blue spinel (200 gp). Black opal (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Egelina Hayes, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her deerstalker hat is riddled with cuts and holes. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Egelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to open a new tavern; and she wants to get laid

Flaws: Ugly. Bonds: Job, Adventurer, Mentor, Enemies, Has a crush. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Egelina Hayes, Female Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Rock crystal (80 gp). Jet (70 gp). Red spinel (70 gp).


Social Check DCs


Raam Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. He keeps his purple hair in a flapper bob. His thin eyebrows rest above his beady gold eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.

History: Raam was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Raam Luck, Male Tiefling Commoner 3
Medium (6'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)8 (-1) 13 (+1)18 (+4)
Skills Acrobatics +0, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Travok Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a lance. His long brown hair reaches down to his waist. This hazel eyed northerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Optimist, Philantrophist. Bonds: Mentor, Job, Family. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Travok Caebrek, Male Dwarf Sorcerer 8
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 13
Hit Points 54 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +6, History +2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp.


Social Check DCs

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