Sethrekar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black shirt with thin white vertical stripes and red pants. His brass crest is thinning but still full. His eyes, though not visible through his cowl, are red.
Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sethrekar was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and to pay off his debts
Ideals: Joker, Entrepeneur. Bonds: Job, Debt. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1100 gp. Lapis lazuli (4 gp). Eye agate (4 gp). Red garnet (90 gp). Deep blue spinel (700 gp).
Krimmon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His hair is long and golden with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are violet and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Bather, who enjoyed hunting, Krimmon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Krimmon took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has achieved small success as a Sellsword.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Justice. Flaws: Secretive, Fearful. Bonds: Nature, Job. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Rose Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her silver hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She receives visions of the future at random moments
History: Rose was born with her father's beautiful face. Her childhood dream was to be a Marshal, but she was a colossal failure. She then took over the family business and is one of the better Spy for hire.
Motivation: To be a Marshal again; and she wants revenge against brigands
Ideals: Gifted. Bonds: Enemies, Attractive, Job. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. Black opal (1400 gp). Jasper (20 gp). 1 Minor magic item.
Hunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has a moderate pudge and is not very fit. He has wavy red hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Joker, Persistence. Flaws: Antagonistic, Mundane. Bonds: Religious. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 26 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Aquan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1500 gp.
Egelina Bradly, Female Human [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. She is portly but not overly obese. Her hair is brown and curly. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is greedy; and obtaining odd cultural halfling artifacts is her passion
Ideals: Joker. Bonds: Immigrant, Religious, Adventurer, Rich. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Chrysoberyl (120 gp). 4 Alchemist’s fire.
Rezena Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman tends to wear a large black jacket. She is muscular with a powerful set of arms. Her crest is short and brass. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Being a Brewer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is currently in port desperately looking for someone to get her out; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Gifted. Bonds: Attractive, Military, Criminal record, Slave. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
Possessions: 400 gp.
Kadana Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her blue crest is singed and shortened. Her eyes are red and beady.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the north her family was never financially stable. Her childhood dream was to be a Sailor, but she was a colossal failure. She now owns her own business.
Motivation: Wants to open a new tavern; and balancing her hectic life and new ruler responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Tiger eye turquoise (16 gp). Golden yellow topaz (200 gp). Bloodstone (50 gp). 1 Minor magic item.
Pikar Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny ruby earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Joker, Gifted. Bonds: Attractive, Rich, Slave. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Soveliss Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 55 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +5
Possessions: 3000 gp. Old masterpiece painting (1300 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (2000 gp). Jeweled anklet (3000 gp). Golden circlet with four aquamarines (2000 gp). Jeweled electrum ring (5000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (5000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
